I was about to say “with the dust settling” on the situation with Microsoft and them closing down studios, but it isn’t settling anytime soon. Because more are coming. It has been released that a ton more people are about to lose their jobs and likely we will see more studio closures. So the dust hasn’t settled. Microsoft Gaming (not Xbox. Not anymore. Xbox is dead) is hoping that the Internet will move on and then they can quietly announce on a Thursday night when most gaming content creators are done for the day that they have ruined a fuck-ton of people’s careers again.
But one thing that has become apparent from the recent closure of studios by Microsoft Gaming is that it does NOT matter how successful you are as a gaming company. It doesn’t matter how many acclaimed projects you make, or how much money you make from those projects, your position is not secure if you are a 1st-party company for a gaming megacorp. That is the ultimate lesson from all this.
Tango Gameworks is the PERFECT example of this. They have had some huge successes. There was The Evil Within and The Evil Within 2, the former was a little bit divisive because of its camera system and the grainy aspect of it, but the sequel improved upon it immensely. There was Tokyo Ghostwire, which was also a bit divisive, but there was room for improvement if they went forward with it as a franchise. However, then there was Hi-Fi Rush, a game that was pretty, fun, and actually a nice AA surprise in the world of AAA gaming.
That game won awards. LOTS of awards. It was praised by critics across the board when it came out. Gamers loved it too. User reviews were just as positive as the critical ones. Microsoft even came out and congratulated them on their success. Phil Spencer himself went to Tokyo and was at a celebratory event talking about how proud they were of that studio and the people who worked there. Guess those Tweets aged like milk. Because all that success be damned, they were destroyed because anyway.
And WHY were they destroyed? I couldn’t tell you! By any metric, it makes no sense that this studio was destroyed. As much as I disagree with it because one major failure shouldn’t damn a studio, I can at least see the corpo metric of what happened to Arkane Austin. Redfall was a disaster (that they caused. Arkane didn’t have the skills for this kind of game, but were forced to make it anyway), so they wanted to downsize. But why Tango Gameworks? A company that makes you money, that wins you awards. What’s the metric behind destroying them? What brain-dead corpo short-sighted idea (the only kind they have. These companies are intellectually incapable of looking long-term) led to this closure?
It ultimately leads to one conclusion – selling your self to a major 1st-party gaming platform is a BAD idea! That’s the thing to take away from all of this. It is a terrible idea, and these smaller companies shouldn’t do it. Because REGARDLESS of how much money they will offer you, how much they are able to offer in terms of bonus and budget for future projects, in the end, it doesn’t mean anything when they are able to destroy your future without a second thought.
That’s what Microsoft Gaming has done. And now everyone is looking at Obsidian and Ninja Theory, thinking that they are the next to join their KD ratio. Especially with Ninja Theory having a game coming out that Microsoft Gaming is not promoting at all. Almost like they are expecting it to fail, and getting ready to screw over them next. The vultures are circling, and everyone is worrying that they will be next. A shame, because the next Hellblade game looks pretty dope.
The ultimate lesson in all of this is that selling your company to a major game company is a recipe for disaster. We learned this with EA, now are are learning it with Microsoft. If things keep going the way they do with Bungie, Sony will be doing it too. It’s such an object lesson in why selling out to a major corporation is a bad idea. The benefits it gives you is not worth what you stand to lose. It’s better to maintain autonomy. To go your own way. Yeah, it means that things can be harder, but the creative freedom that it gives you is worth the risk that comes with it.
Because once you lose that, it’s gone forever. There’s no getting it back. A lesson to keep with you for the rest of your career, if you are a game dev who is tired of the AAA meat grinder machine and wants to strike out on the Indie path.
Until next time, a quote,
“And you pay for it. You spend your lyrics layin’ waste to the big record corps, who’s going to sign you? But give up your ideals, and no amount of eddies can buy ’em back.” – Johnny Silverhand, Cyberpunk 2077
Peace out,
Maverick