Why Can’t Women Directors Win More Awards?!

This is a question I saw floating around Twitter a few days ago.  It seems that some of the Twitter SJW crowd has a real problem with the fact that the films nominated for Best Director all share the fact that they are directed by men, and want to see women getting the nod.  For starters, who even cares what wins these stupid awards?  I have never understood why people care about film awards.  The Oscars are a stupid waste of time, and it’s all just the entertainment industry sucking its own dick.  My favorite film of 2016 was barely recognized – Arrival.  Some truly amazing works of cinematic art get snubbed for awards because there was some musical or some historical piece film that the studio eats up.  It’s asinine.

But then I got to thinking about the question at hand.  Why don’t more women directors win awards?  It’s simple – because as in the case of this year, the best films were made by men.  I have no problem with great films made by women.  The Hurt Locker deserved the accolades it received.  Sofia Coppola can’t act for shit, but Lost in Translation is an amazing film where an amazing actress and a veteran actor get to show off their stuff like never before.  There is no reason to believe that women cannot make films that are just as amazing as what men direct.  However, the films that I love recently have been directed by men.  I’m sorry, but it’s true.  The truly stand-out directors lately have been men willing to take the medium and push boundaries.  They are making transformative works.

Directors like Dennis Villenueve, who directed my favorite film of last year, and this year with the outstanding sequel to Blade Runner.  He took the Hollywood sequel machine and turned it on its head with one of the greatest sequels of all time, that I will be doing a very in-depth review on when I get it on blu-ray and can sit down and really digest it.  Christopher Nolan is a director who I am convinced had his family killed by a computer because of how hard he goes out of his way not to put CG in his films.  Dunkirk was phenomenal.  Another film where I am going to write about it as soon as I can sit down with it and really digest it as a film.  Edgar Wright made a film about a driver that was a dark action film featuring amazing performances and everything in the film being synced to the soundtrack.  That is amazing!  Masterful editing!  I am of course talking about Baby Driver.  Call his works pretentious, but Wes Anderson is finally getting mainstream recognition for his quirky comedies that bring back some old-school methods of filmmaking.

You know what all those directors have in common?  Pushing boundaries.  All of them take the medium and make it into something more.  I firmly believe that women can do the exact same thing.  No joke there, I believe it from the bottom of my little black atheist heart.  There is no reason to think otherwise.  So why aren’t we seeing more female directors getting a nod?  Well, that’s because this year I am reading about amazing films that I have loved, and I don’t see any women on the directorial stage for any of them.  Women can do amazing things.  Sometimes all it takes is the guts to be willing to do something insane when no one else wants you to.  Or to be given something that no one believes will work and doing something different with it that if nothing else gets people to take a second look.  Or maybe it’s taking a dry genre and injecting new life into it with a unique spin that takes everyone by surprise.

I remember back when the first Twilight film was being made and how everyone was saying it was a paradigm shift because it was being directed by a woman.  Women power!  Only that’s not how it turned out, was it?  It was a boring, vanilla, bland piece of shit that only lonely teenage girls without a personality could like.  I hear they’re planning to reboot the films.  WHY?!  Whose idea was that, and can I have their number so I can ask?

These people who are on Twitter yelling about not enough women winning awards are not the ones who are doing anything to change it.  One of my favorite films is Monsters.  It’s about two people trying to get back through Mexico after an alien invasion.  It’s a quiet, slow-burn film.  You know how it was made?  The director decided he wanted to make a film without a huge budget and took insane risks with what he called “guerrilla filmmaking.”  It’s when you only have the equipment you need.  You shoot in real time and then have a single day to edit it.  You’re constantly on the move.  The result was a masterful film with a beautiful story.  Hey women on Twitter, what’s stopping you from doing that?

Making amazing films comes down to guts and the willingness to do whatever it takes to make your vision come to life and the talent to make that vision good.  It’s not easy.  Ask anyone who has been through the process and they’ll tell you that it takes grit and determination and a shit-ton of effort from very talented people.  In modern blockbusters that means people who can make CG come to life.  Ladies, if you want more women to do that, then you tell me – what are the films they’ve made recently that can measure up?  If there are any women who are taking those risks, let them be recognized here.  I mean that, tell me who they are and show me their work.  Let’s see who these pioneers are.  But don’t say that it should just be women being given awards because they have a vagina.

Until next time, a quote,

“When people ask me if I went to film school, I tell them ‘no, I went to films.'” – Quentin Tarantino

Peace out,

Maverick

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Lucien’s Worst Game of 2017

You know what I hate?  When a good idea is taken and used in something really, really boring.   To have something with so much potential just get flushed down the shitter.  It’s worse when it involves talented people too.  Because when something is boring and made by people you don’t care about, then you can just say that it tried something and failed and maybe they can do better next time.  But when it’s something where all the people involved are very talented, it makes you wonder what went wrong.  My least favorite game this year isn’t especially bad, it’s just inordinately dull.  And I genuinely don’t get how it can be as dull as it is with the elements in it.

Observer

I just can’t get over how a game with this much potential was such a snooze.  Set in a post-apocalyptic world where corporations rule everything and nations are now just corporate zones, where there are special kinds of cops who are able to get inside people’s minds.  That should be a recipe for success.  The potential of that is overwhelming.  We could have it asking some dark ethical questions, like when the main character goes into the minds of people who don’t want to be invaded, or what constitutes invasion of privacy when this guy is uncovering people’s weird secrets and has to live with that.  There is a lot of creepy places that this idea could go.  But nope,  It’s just a boring, bland, by-the-numbers horror game.

Why did they feel the need to have segments where you are hiding from a monster?  Because they’ve done it in all their other games?  This game was supposed to be about fear coming from going into the dark parts of people’s minds.  That’s a freaky concept.  The fear potential there is amazing.  Remember that god-awful movie The Cell?  Imagine if that concept didn’t suck and was done right.  Being able to jack in, with your own mind coloring the mind of the person you are in.  It would make more sense why the observers get so fucked up after a while.  They can’t handle the strain of being in a person’s mind that way.  Plus, you could see all kinds of people and how they process fear in different ways.  Maybe if this game had more budget or more time in the oven with ideas this could have gone a long way.

The game has you investigating crime scenes, and that’s actually fun!  Using your cybernetic implants to look at things in different ways is really cool.  But it’s all done so quickly and doesn’t go much of anywhere.  This game is too short for its own good.  Maybe with a AAA budget they could have really gone deep into this concept.  I don’t know.

But by far the most disappointing thing to me was that they got Rutger Hauer involved in this.  That’s some damn big talent right there!  And to his credit, he was interesting in the performance.  It didn’t sound like he was phoning it in.  I hate that such a talented man wasn’t being given the chance to reach his full potential.  Like seeing into some homely Christian’s head and realizing all the fucked up things there are in there, and then having to go into some deranged lunatic’s mind and seeing all the whacked shit in there.  Getting to hear his reactions to some of that kind of thing would be interesting.

Overall, it’s just boring.  Bad games are one thing.  They can be annoying.  But I don’t go looking for that.  Too poor to spend that kind of time and money.  I look for games I am going to like, and this game was supposed to be one of the.  The trailers had me really interested.  The end product, however, was a game too short to be interesting and with some insane voice talent that goes nowhere.  It’s more annoying than anything.

What was the game you liked the least this year?  Let me know in the Comments

Until next time, a quote,

“This better be worth it.” – Daniel Lazarski, Observer

Peace out,

Maverick

Lucien’s Best Game of 2017

This has been an interesting year for gaming.  A pretty quiet year, to be honest.  At least up to the end.  Things have gotten pretty loud and insane over all the to-do with EA, and I have no sympathy for the.  Last night we got to see everyone gush about Kojima’s latest game, but here’s my question – when are we gonna get to see gameplay?  That’s my deal.  Naturally, Nintendo had everyone fawning and gushing, but for me, It’s Sony who stole the show.  My two favorite games this year were exclusive to them, and both were amazing.  The margin for favorite game comes down to such a narrow margin that I had a hard time picking.  But here it is.  My totally important pick for best game of 2017.

Persona 5

Never in all my years did I think I would end up hearing the words AAA JRPG.  This game had delay after delay, and man did it pay off.  Never has my belief that I don’t care how long a game gets delayed, if they can make it perfect been vindicated.  This game is a marvel of its genre.  We live in an interesting time.  We have AAA stealth games, AAA arena FPS games, AAA fighting games, and AAA survival horror games.  The AAA market is learning that players have gotten bored with the same old thing every year.  We want something new.  And wouldn’t you know it, Atlus decided to make it happen.

This game is a masterpiece of the genre.  An almost-perfect masterpiece.  The center of it is the story and characters.  I love every one of these characters, except Haru.  She’s kind of dull.  You have such a vast cast of characters that you can forge relationships with and then inevitably become either life-long friends or in some cases lovers with.  The levels are fun and all, but I always was way more interested in finishing those up fast so I could spend time with my favorite characters.  When I got to go through New Game Plus and develop all of my companion relationships and the rest of the cast, it made it so much more enjoyable.  My biggest gripe with the game is that because the time system is so skewed, we don’t get to spend enough time developing our character and growing the confidant relationships.  No such issue in New Game Plus.

Voice acting in this game is at the top of its game.  Every character has such personality that bursts onto screen in the best ways.  The Confidants should have just been boring subplots, but they’re not!  With so much of Tokyo to explore, you can take people around and get to know them in different ways.  So many permutations of interactions and places to see in different ways, it felt like I could never run out of things to do.

But the rest of the game is fantastic too.  The battle system is clearly mapped to the controller and combat flows as smooth as silk.  As you develop relationships with the confidants and companions, it affects your play style in a vast number of ways.  But the pinnacle of each dungeon are the bosses.  I love how unique and interesting every boss in this game is.  No two is alike, and while some of the later ones drag on (the final boss is ridiculously long to fight, almost to the point that if you don’t have a fuck-ton of potions, it’s going to really suck), they are still a real test of your skill.

One thing I like is that making confidants and growing tight with them isn’t just a fun narrative to explore.  There are real consequences to it in the rest of the game.  Leveling up with companions allows you to trade characters with them, have them back you up during hold-ups, or even take a hit for you when you’re at your lowest point.  Confidants can teach you things like how to trade out any character on the fly, customize your weapons, get better healing items, and become better at negotiations by getting leadership skills from a confidant who is a politician.

What’s more, the game has even more depth.  See, some characters can’t be leveled up until you level up yourself.  By paying attention in class, studying, and doing various activities, you can level yourself up.  The sheer amount of stuff to do is amazing.  It really wraps you up in the world of the game.  I can take on a crazy burger challenge one night, hang out with a friend at the movies, and then see my girlfriend the next.  So many options, except when the game takes away control from you.  Again, ties in to my biggest gripe.

Finally, there’s the music.  The jazzy tunes are the best!  I have so much of that soundtrack on my iPod.  So much of that gets stuck in my head.  The woman they got to do most of the numbers is just amazing.

Overall, this game is a milestone for its genre.  JRPG games are treated as just this niche thing that will never have a place in the rest of the market, but to have a game this good come from this genre, and for it to be a AAA title is just magnificent.  Atlus did an amazing job, and I am eager to see what they come up with next.

Until next time, a quote,

When I took you in, I thought I was the one helping you,but it turns out it was the other way around.  Take care.” – Sojiro Sakura, Persona 5

Peace out,

Maverick

Lucien’s Unpopular Opinion: There is NOTHING Wrong with Child Abuse in a Video Game

My most anticipated game of 2018 (list coming out this month) Detroit: Become Human is coming under fire right now for a trailer in which the first character we got to meet in the debut trailer is serving a drunk asshole, and is party to the beating of a child.  Here’s a link to the trailer so you can see for yourself.  It’s amazing.  It shows how you as the android are in a situation where you have to choose what you do in respect to this old drunk beating a girl that you have bonded with.  It’s a gripping scene.  Just like the last trailer which showed you negotiating with a malfunctioning android to save a little girl from a hostage situation (linked here).  There was also the trailer where you play as an android who is in charge of an android resistance and you have to make hard decisions about how violently or peacefully your revolution goes.  This game is all about making ethical decisions.

That’s what the trailer showcasing a domestic violence situation was trying to convey.  You, as both the character and the player, have to show that you can help this little girl from getting a beating.  You can try and manipulate the father, incapacitate him, or if all else fails, kill him.  I think it’s an amazing trailer and it has me so damn hyped for the game.  The likes to dislikes ratio reflects that other players are eager to see this as well.

But wouldn’t you know it, the moral busy-body squad has decided to make their voices heard.  Techraptor did a video on the affair, here’s a link to that.  See some of the quotes they found to justify this stupid reaction.  My favorite of which is the one where it says that this is never okay in a video game because this sort of thing happens to children all over the world.  No shit!  That’s kind of the point!  This video game is showcasing this in a game because it does happen in real life, and it is terrible.  This game NEVER frames what is potentially happening to that small child as a good thing.  As the robot, you want to protect her and take care of her.  It’s what you are tasked with doing.  That and the old drunk almost certainly forces that robot to do sexual thing.  I get the feeling that’s the kind of dude he is.  Ick.

This idea that we are never supposed to show morally uncomfortable things in entertainment baffles me.  Think of all the films that showcase morally questionable things that are lauded as cultural landmarks.  You have Blade Runner, with a morally questionable protagonist who forces himself on a fellow replicant.  It’s a disturbing scene for a reason.  You have the twisted kind of relationship that develops between Clarice Starling and Hannibal Lector in Silence of the Lambs.  There is a police officer being forced to accept evil because there is no way to stop it and has her own gun held to her head by a man who is supposed to be the good guy in Sicario.  All three of these films are lauded as good pieces of filmmaking with morally uncomfortable things.

Meanwhile, a video game that has shown in three previous trailer that it is tackling some heavy issues has a scene where you have to find a way to protect a child from a drunk man and that’s the problem?  There was that idiot who said that showing it in a video game “normalizes” it.  Are you fucking kidding me?!  Yeah, because finding out that the character Billy in Xenogears was a child prostitute who let other men have their way with him to help his family normalized pedophilia, right?  Wait, Salon magazine is trying to do that.  I’m sorry, I got confused.

Here’s a little fact that I guess the “intellectual” buffoons who wrote these articles don’t seem to understand – art imitates life, not the other way around.  There are plenty of children who are the victims of abusive drunks.  My father’s old man was a severe alcoholic, and it was known that my own man was his favorite punching bag.  It’s why my father has such a huge disdain for people who drink in excess.  His history with alcoholism in his family has caused some tension in mine, but that’s a story you don’t need to know anymore about.

People who espouse this viewpoint are just as stupid as Anita Sarkeesian and Jack Thompson, who thought that video games teach sexism and violence, respectively.  There has never been any, ANY evidence that video games have such an affect on real life.  So now you are going to say that this game where the context (a word that these social justice ninnies hate to no end) shows that this is bad and you are compelled to stop it is going to teach gamers to beat their kids?!  How stupid are these people?!

I just love how a video game is being told to compromise its artistic integrity in order to satisfy the petty hangups of idiots who don’t get how real life works.  I guarantee that the people featured in the article Techraptor mentioned are so happy they got a chance to finally have their worldview featured in media.  Someone can listen to them rant about absolute bullshit that there hasn’t been a single piece of substantive evidence toward in the history of video games.  These are the same assholes who said that people need to accept the ending to Mass Effect 3 because it was that game’s artistic vision.  I swear, one day video game media is going to be self-aware.  It is going to happen.  I don’t know when, but they will someday realize just how far up their own butt-puckers they have buried their heads.

Thankfully, David Cage was taking none of this bullshit and put those idiots in their place.  Let a game creator have their vision.  It’s his to have.  He’s absolutely right.  What matters is context.  But don’t tell the people quoted in the articles that.  They said there is no good context.  Not only that, but it’s funny that we have a scene where a mob of androids can choose to mercilessly kill innocent people, and there’s no problem with that.  We have a scene where you save a little girl’s life and promise to help the girl’s captor, and then are party to that android who trusted you getting murdered.  No outrage there.  It’s only when the little girl is put in a situation that the game makes no secret is morally gray and now it’s wrong.

I have a word for these people – hypocrites.  Violence is only wrong when it’s against this group that I like.  These are the same people who say that women are never victims in games, yet then get outraged when a woman is killed in one.  These people are so two-faced that it hurts.  Might as well give them a coin.  It would be fitting.

Until next time, a quote,

“If these people didn’t have double-standards, they’d have no standards at all.” – TJ Kirk

Peace out,

Maverick

SIONR: Feminists are the Ones Objectifying Women

Listening to feminists talk about women in video games, you get this weird idea about how they see women in them.  All the time it’s about how women are sex objects and viewed as something you can use and throw away.  But you wanna know something I have noticed about that?  The only person calling women in video games sex objects is feminists.  That’s it.  I genuinely haven’t seen any gamers talking about female characters like they are a sex object.

The obvious rebuttal is, “but men talk about their bodies in a sexual way!  How is that not objectifying?!”  If someone talks about sex, that means they see the person as an object?  I am romantically and sexually attracted to a girl I went to have coffee with today.  Does that mean I see her as an object?  I have had fantasies about the two of us being intimate together.  Almost certainly never going to happen, but that’s what it is.  I still see her as a person that I find interesting and enjoy talking to, who I just happen to also find appealing on a sexual level.  There have been plenty such women in my life.  A couple men too.

But I can hear you say “but that’s real people!  They have personalities and aren’t just made to look like a sex toy!”  Plenty of sexy women in games have personalities too.  Let’s take an example Anita Sarkeesian loved to rag on – Bayonetta.  That woman was a kick-ass Umber Witch who killed angels and took shit from no one, and yet she has weaknesses and human flaws.  She has a child following her who calls her “mummy” and almost has her believing that she is the girl’s real mom.

Let’s look at another example – Jack from Mass Effect 2.  She’s damn-near naked from the waist up.  The only thing covering her nipples are belts.  But she has a dark and twisted history of horrific abuse which had led her to become a violent monster.  The vast number of tattoos on her body each have a story, all of which you never know.  She’s a badass fighter and it kind of pissed me off that I couldn’t get her back on my team in the last game.  I’m talking about Mass Effect 3, by the way, not Andromeda.  So far as I’m concerned, that game doesn’t exist.

Okay, perhaps that is too gray for all of you.  After all, it’s pretty clear that her nakedness is part of her character.  Let’s go into a character who is all about being sexy – Tina Armstrong.  She’s is the stereotypical big-breasted and skimpy outfit blonde character.  And yet, I still don’t see her as nothing but an object.  I see her as badass fighter who can and will fuck you up, all while having a sexy body to boot.  I guarantee that if she was a real person, not one guy who thinks she is sexy in the series she is in would have the balls to hit on her in real life.  Turns out, sexy women who have confidence in their bodies tend to have most men being too scared to talk with them.  Confidence is powerful and nobody could say Tina isn’t powerful.

But then I see Twitter posts like this one (linked here) saying that when women are sexy in video games, that makes me think less of women in general, it really does rub me as these people inserting their own biases into their posts.  See, I don’t think less of women as a whole in any way because of sexy women in gaming.  I haven’t met a single gamer who isn’t a MGTOW who has.  I can jerk off to B Jenet in King of Fighters and still think nothing less of my incredibly capable female coworkers or supervisor who is the Momma Bear of our office.  She’s tough, and more than a little distant, but her knowledge has made all of us know that when we don’t have an answer, she does.

I’m starting to think that feminists are the ones who are really seeing women as lesser because of what they see in media.  It’s already clear that sex negative feminists like Anita Sarkeesian are terrified of sexuality and can’t handle women who aren’t scared to death of their womanhood.  She goes out of her way to insult all the fictional examples of women who aren’t afraid of their boobs or vaginas.  Makes one wonder what they think of real women too.  But I wonder what the chick who wrote that Twitter posts thinks of them too.

We’ve been getting more and more stories coming out recently of male feminists who are actually perverted pigs who used feminism to try and get in women’s pants.  Makes you wonder if they are actually the same people that women like this think of.  But then you have to wonder if the woman who wrote that post is just the same.  If she sees women in sexy outfits and does nothing but reduce them down to their clothes.  Would make her very female.  After all, it isn’t men who are constantly critical of women because of their clothes or makeup.  Not typically.  The vast majority of shit-talkers of how people look are women.  Men don’t care about the dress so-and-so celebrity wore.  Women do.  Men don’t care about what brand of handbag such-and-such had.  Women do.  Nowhere does the average man care about this stuff.  Women do.

So maybe it isn’t the sexist gamers who are really doing the objectifying.  Maybe it’s the feminists who say that they are the ones looking to fight for equality.  I think Syetenatheist made a song about this.

Until next time, a quote,

“The urge to save humanity is almost always only a false-face for the urge to rule it.” – H.L. Mencken

Peace out,

Maverick

Helping a Puppy Have a Merry Christmas

I’m about to have an unpopular opinion – I hate people who hurt animals more than I hate people who hurt other people.  It’s true.  When I see stories about people who kill their pets or who hurt pets in some cruel way then my blood boils a thousand times more than when I hear some asshole beats the shit out of someone.  Now I got to see a story that was in my local area of a friend who had their dog thrown off the overpass in my home city.  Here’s a link to the article.  While it doesn’t get far into it, the person who risked her life to get the my friend’s dog, Amos, off the pavement saw two kids who appeared to have thrown the dog off.  This was an overpass at the height of rush hour.  These two children should have been beaten within an inch of their lives.  I guess their parents didn’t teach them right, so somebody should.

Which brings me to where you all can help.  My friend has set up a YouCaring fund to help pay for the surgery needed to get her dog’s leg healed.  I’ve already chipped in what I could afford.  I know people hate to be asked to donate, because you get that everywhere you look these days.  But this is an effort that has real help, for a poor dog who has been the victim of a senseless act of violence by two kids who weren’t raised right by their fucking parents.  Here’s a link to the crowd-funding page.  If you feel like it, even $1 would go a long way.  As a good friend, I am using my online platform to help boost this and see if we can get together and help bring a Merry Christmas to a family and a puppy who could really use it.  I’m not gonna brow-beat you all on this.  It’s your choice.  But if you feel like I do about people hurting animals, then there you go.

Until next time, a quote,

“Our prime purpose in this life is to help others.  And if you can’t help them, at least don’t hurt them.” – Dalai Lama

Peace out,

Maverick

Lucien’s Review: Horizon: Zero Dawn – The Frozen Wilds DLC

This game was such a marvel.  For the studio that made it to have never done anything like this, and build everything about this game straight up from scratch, from the combat to the visuals to the world, it is a masterpiece of the medium.  It loses out to my favorite game of this year by the slimmest margin you can imagine.  I love it.  And to all the feminists who say that we don’t like games with female protagonists, suck on Aloy’s non-existent balls!  She is badass and doesn’t need you losers to defend her.  When I heard that they were making DLC for this game, I was skeptical at first, but I am so glad that I didn’t let that stop me from making the jump.  This DLC is everything that DLC is supposed to be.  It’s what I look for in it.  For $20, I got so much more than my money’s worth.  The ONLY detraction I have is that this is the only DLC this game is getting, so far as I know, and that kind of pisses me off now that I’ve seen what potential there is.  Let’s talk about it.

When you buy this DLC, it can be a little weird.  You wouldn’t know it was added on to the game unless you look at the map and see a mission marking.  A new area has been unlocked.  A banuk territory call The Cut.  And you are able to go in there and look around.  Take it from me, do NOT go into this place unless you have reached the end of the game.  Challenge is the word, but we’ll get there when we do.  Aloy reaches The Cut and realizes that not all is well.  There is a different demon in this place, and it is up to her to find out the problem and set things right.

Where do I begin in talking about this DLC?  First, let me say that this place opens up a whole new stomping ground.  And it is awesome!  My biggest problem with the actual game is that there are all these tribes and all of them have this neat cultural perspective, but we don’t get to see much of them.  We still haven’t gotten to see Ban Ur, or the Claim, or much of anything from this weird jungle tribe that you hear about but never see.  I want to!  You’ve shown all the potential for creating narratives and building culture just with environmental story-telling, so show me more!  I wanna see more!

In addition to have a ton of area to explore and a plethora of side-quests to do in addition to a fascinating main quest, you have a vast array of characters to meet and get to know as well.  It offers perspective on virtually every tribe.  But the banuk are the center, and I am glad of it.  Seeing so much about their culture is fascinating.  And the voice acting is phenomenal across the board.  Ashly Burch is quickly rising the ranks of my favorite voice actresses, and her role as Aloy is awesome.  Even for the smaller roles, no matter how briefly we get to know them, they are memorable.  It makes the fact that we never really get to follow up with characters later that much more frustrating.  That is one thing this game needed.  It got the action and RPG elements done well, but some of the world-building and character interaction could have been improved.  But that’s just splitting hairs.

We also get some new weapons to play with!  Each one is focused on an element, and that’s just super.  I legit cannot wait to put them to work on some of the monsters I’ve fought in New Game Plus.  A fantastic addition in an update, though I am kind of annoyed that the face paint is something you have to unlock.  I was hoping we’d get that as something you can buy and play around with.

The missions are all unique as well.  This game seemed to know that it was telling a 100% banuk story, and all of the story missions help you learn about their culture in some way or another.  I dig that.  Sure, there are a lot of hunting missions, but there was one mission where you get to track down killers and learn about crime and punishment that was fun.  The Witcher 3 had a lot of gamers seeing side-quests in a new way, and this game ran with that very well.  They are hinting at a sequel, so they better not lose sight of that.  This studio has proven themselves beyond anything I expected, so let’s see more!

Oh, and there are new monsters as well.  That was something I was also annoyed at in the original game.  The machine variety got pretty stale, pretty quick.  That’s not to say that it’s bad, I just really wanted to see more.  This game seems to realize that, and gives me what I want.  We have two new machine varieties that are tough as nails and fun to fight.  We also have legit boss battles!  Your first foray into The Cut has you fighting a boss that is a brand new machine variety.  It shows you that this DLC isn’t fucking around.  These things are tough, and are not messing around.  You either bring your A-game to the fight, or you are going to die.  A lot.

Which does bring me to being sad that this seems to be the only story DLC for this game.  Come on!  You’ve shown you can do this kind of narrative to show us a whole new section of the game’s world.  Let’s see more!  Show us some of the Claim!  Let’s take a look at how the osram live.  Or what about this mysterious jungle tribe?  When you talk about new enemy variety, that has potential in spades!  How about a snake machine!  Or insect machines!  Lets fuck with my arachnophobia and make a giant spider machine!  There’s an idea!  There is so much potential in this world, and I am loving this DLC so much.  It was a fantastic foray back into this world, and my genuine sadness is that it may be the only one before the sequel.

All-in-all, this is a masterpiece of a DLC.  It does everything good DLC should do, and I loved every minute of it.  If you loved this game and haven’t downloaded this, you are doing yourself a disservice.  Check it out, and fall in love all over again.

Final Verdict
10 out of 10

Peace out,

Maverick