I meant to talk about this months ago, but I am finally getting around to it, because there is a lot to unpack. Here’s the thing about probably 95% of superhero games – they suck, or are really mediocre. Especially the ones licensed to films. Licensed games are the worst thing under the sun. After the SNES and Sega Genesis, they were all nothing but crap. So when I heard that Insomniac is making a Spider-Man game that is officially licensed by Marvel, I was groaning. I mean, Insomniac games are awesome. They made the Ratchet and Clank games, which are awesome. But a superhero game to come directly from Marvel? This has bad idea written all over it. This year at E3, however, they released a gameplay trailer that has taken all my skepticism and destroyed it. It looks awesome, so let’s take a look at it now.
Right out of the game, the visuals for this game are amazing. The level of detail is just perfect. It’s pretty standard, for a modern console game, but you know what, it’s great. Definitely hoping we can either customize or get new suits for the web-slinger, but I do like this suit. Not too worried about that. Switchable suits has been a standard for Spider-Man games since their inception, so it’s all good.
The control scheme for this game looks pretty simple. I can clearly tell that almost all of it will be about staying above your targets. The stealth elements look absolutely phenomenal. One of the things I always thought was kinda dumb about Spider-Man games is that they don’t take advantage of the elements of getting enemies from above. Sure, his suit ain’t exactly made to sneak, but you can still hit an enemy from above without them seeing you coming. Since Spider-Man never kills his foes, we don’t have to worry about non-lethal runs of the game. Exciting stuff. The controls for getting back up to beams or on top of objects are taken right out of the Arkham games. No problem with that whatsoever. It’s totally fitting for our friendly neighborhood hero.
We also get to see some potential gadget stuff in this game. Another thing I am digging that seems to have come straight out of the Arkham games. Desperately hoping that they don’t just copy that formula beat-for-beat though and give you some freedom to customize the stuff you use and be able to craft specialty stuff. Really wondering how the leveling up system is going to work. You also can use the environment to fuck up enemies! That’s awesome! I love it. Later on we get to see that done even in combat scenarios. Manipulating the environment in active combat and not just for stealth is a break from the mold they clearly are going off of, and I think that’s a great one. But the stealth aspect of this game is really something. Not gonna lie, the more potential I have to be stealthy, the happier I’ll be. It’s my favorite way to play a game, and it looks like I get to scratch my itch here.
Then we get our first peek into the combat. Now here’s something where I want to elaborate on how this game is using the Arkham formula. A lot of people are saying that that’s unoriginal, but you know what, I think it’s goddamn brilliant. There’s a reason why. When you fight, it’s clear that you are using the same kind of system they used in Arkham to dodge enemy attacks before they happen. To me, this formula makes even more sense for Spider-Man than it did for Batman. Why? Because of the Spider Sense. That talent gives him the ability to see what’s about to happen when danger is close. He gets an almost perfect ability to perceive incoming problems and react to them. So the indicator system from the aforementioned series is perfect for that! It also lets you dodge machine gun fire, which, for those who read the comics, is something that Spider-Man could do when he’s at his best. Since this game isn’t attached to any film or thing like that, keeping it true to the comics is kind of awesome.
From there we get some stuff with a helicopter that shows this game is also taking cues from the old God of War games with quicktime events. Not gonna complain about that either. Clearly they are doing the concept right. Kinda curious to see what all this “HEX” stuff in that clearly is some kind of energy. This should be interesting.
This game went from being something I figured wouldn’t be worth my time, to one of my most-anticipated games of 2018. That’s pretty awesome. Let me know what you all think down below.