Lucien’s First Take: Ace Combat 7: Skies Unknown – E3 2018 Trailer

Here is a number that slipped my radar during E3 this year, and now that I have seen it, I really want to talk about it.  Something to know about me – I loves me some fighter sim games.  The Rogue Squadron games were my jam on previous consoles, save the third entry.  That game had TERRIBLE third-person shooting segments that were just the worst.  The Ace Combat franchise has a dear place in my heart.  It is a game where they set it in an alternate universe so they don’t have to address real-world politics, but in a universe that has fighter jets in the same way that we do.  Both myself and a girly-mate have loved these games.  For her, it is serious wish-fulfillment.  She always wanted to be a fighter jockey, but after a medical issue that has left her unable to speak, she can’t join up.

Now we have a new entry in this franchise, and it seems I am a little late on the bandwagon because they’ve put out other trailers before now.  Well, I’m here now, and this new trailer has me all giddy inside.  Let’s take a look.

We open on some dark, very Soviet-sounding music.  I like it.  We have a brief shot of a skyline with the sun, and it gets my heart pumping.  This is gonna be good!  It then takes us to a series of hangars, each with a different aircraft inside.  This makes me happy for a couple reasons.  For starters, they clearly want to show off how good their birds look, which is just fine by me.  But this makes me wonder – am I gonna get to have a hangar where I can customize my bird?  I really, really want that.  These games are definitely more Air Force, but since I have a girly-mate who is near and dear to me in the Navy, I am hoping to customize my bird to show some Navy love.

Then we’re taken to some amazing shots of the terrain that I’m sure we’ll be fighting in, and a voice-over comes on to tell us about the score that’s coming in this game.  Alright!  Let’s do this!  She says first that the unit we are with is a penal unit.  Interesting.  So, this nation is getting prisoners to fight for them?  That is interesting.  It’s an unusual premise.  Seeing our birds on the move, and we learn that our character is a nameless new prisoner that this woman believes has a lot of potential.  We also get to hear the commander of this squadron telling me how I have a call-sign for the air, and it’s my prisoner number.  A grim situation.  Getting more giddy.  The birds take off, and we get to see them fly!

Some amazing shots of the sky from the cockpit of our bird, along with a kind of aircraft that is different than the ones we’re flying.  A kind of sky fortress.  That’s cool.  I remember the old boss-fights in these games.  This could be interesting.  But we move to what everyone wants to see – gameplay of dog-fighting in the air.  And this looks amazing!  The visuals are so badass, and it feels like you are right in it.  Some of these fights are at higher altitude, some of them are closer to the ground.  The ones closer to the floor are the ones that freak me out.  A place where altitude is a constant worry and you have to be aware of that and your enemy.  Yes!  I like it.

Meanwhile, we have another voice-over telling us that the slashes on the tail are indicative of our crime level, and that we can work them off over time.  So, this nation gets prisoners to fight for them, with the idea being that if you do well enough, you get your freedom.  Cool!  Lots of things to like.  One last shot of the base, and the person in charge telling us that we’re expendable.  I’m in!  Let’s get in there!  As there are rumors that this game is delayed until 2019, I guess we have to wait until Gamescom to see more.  I cannot wait!

This franchise has never been huge, but the following is loyal.  As for me, getting another chance to jump back into the cockpit is just fine.  Let’s do this!

Initial Verdict
So close, yet so far!

Peace out,

Maverick

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Lucien’s First Take: Death Stranding – E3 2018 Trailer

Finally, we get to the piece that I would say is the most controversial in that it still has people guessing.  This game has had a very strange hype cycle around it.  Everyone is wanting to be told everything about it, and I think that’s unfortunate.  It’s a Kojima game, so of course he’s going to play things close to the vest.  During the Sony press conference, I saw person after person bitching about this.  It was unfortunate, because when I saw this trailer, I was genuinely curious.  A lot like all the other trailers, it opens the door for more questions, but that’s not a bad thing.

Why is it that everyone wants everything spelled out for them?  We asked for gameplay, and we got it.  It’s just that the gameplay is as enigmatic as the story.  It always bugs me how everyone is looking to be spoon-fed everything.  When people were talking about the old Metal Gear Solid games, people had no idea what the first one was until they started playing it.  Even the box was enigmatic.  It had the title on a white background.  That told you nothing.  People who know Kojima know that this is his MO, so they why is everyone shocked that he doesn’t hold your fucking hand?  I swear, gamers are some of the biggest babies.

A lot like the last trailer, we’re going to be asking some questions, which I think is what this trailer was shooting for, so all of the good.  Let’s take a look.

 

Okay, so the first thing we see is…a baby’s ass.  This is how you know Kojima knows what he’s doing.  He did that deliberately to fuck with us.  People think that he doesn’t plan this stuff out, but you couldn’t be more wrong.  Baby gives us a thumb’s up and we’re off to the plot.

We have some chick and Norman Reedus talking about things that are a little vague.  At the very least, we learn that there are levels to what people who examine this world have, and that some people have the ability to see the creatures in the shadows, while our main character can feel them.  The chick offers him a job, but he turns her down.  There is some implication that what she does is dangerous, and he prefer what he does so he doesn’t have to be in that.

Now we get to the gameplay, and just like all the games I’ve talked about, the visuals are breath-taking.  We have Norman Reedus walking through a giant grassland that reminds me a lot of Scotland, for whatever reason.  You also see these spires going into the sky.  Landmarks of objectives?  That’s smart, given how you have this HUGE open area to traverse.

After more traversal of the landscape, we see Norman Reedus in a bath, washing away what appears to be blood from a lot of scrapes.  To me, this says that this world is dangerous as it is, and that’s why Reedus isn’t looking to get with the chick for her job when it is going to put him in even more danger.  He has his own problems.  Then we get to one of the weirder things – him carrying a corpse.  That’s kinda weird.  Why do they harvest bodies?

Then we see a destroyed metropolitan area.  This has me wondering if there was some kind of cataclysm and now the people in this world are having to survive in what’s life.  Kind of a post-apocalyptic sorta deal.  Lots of questions, which has me even more excited. More traversal, and we see Reedus pulling something really gross out of his foot.  That was so eww.  But has me wondering even more.

As he gets to the top of a ridge overlooking what appears to be a camp of some kind, he pulls out a gun.  Does this mean that there is fighting for resources?  More interesting questions.  I dig it.

Now we get to the various screens telling us things, and I think we get to the juicier stuff.  Like Norman Reedus trying to get a picture, but there is a weird shadow entity that seems to be walking on its hands, and wherever it presses down, grass grows.  That’s is surreal and creepy on a whole lot of levels, and it’s pretty clear that our main character is terrified of it.  As he tries again to get the picture he was going for, a hand grabs his, and we see…is that Lea Seydoux?  I remember her from Blue is the Warmest Color.  There’s a hard turn.  She’s dressed in pretty hardcore gear, so what is her deal?

Something I noticed about the scene after she arrives – did you catch that music?  Did that style not seem a little familiar?  Call me crazy, but since Kojima was originally intending to make a Silent Hill game with Norman Reedus and Guillermo Del Toro, and now he is basically doing the same collaboration in this game, it got me thinking.  Didn’t that music sound like Akira Yamaoka’s style?

We then get a bombshell thing that most people seem to have missed.  She says that she’s headed into town.  So there is SOME kind of infrastructure to this madness?  Is her logo on the outfit a faction?  This trailer is so good about giving us more and more questions, all of which I cannot wait to answer.  Next up we hear people on the radio talking to him, and it implies that whatever these creatures are, there is method to what they are doing as well.  Lea’s character alluded to as much as well.

Then we see that the baby that this dude carries around serves a kind of function.  The part of the machine that can detect the shadow creatures is contingent on using the baby.  That’s neat.  What follows is a genuinely tense scene where we see the shadow creatures above in a way that almost looks like The Sorrow boss fight from Metal Gear Solid 3: Snake Eater.  Kojima couldn’t get away from the stealth gameplay, but that’s fine by me.  If the dude knows his shit, no sense telling him not to do what he’s good at.  The umbilical cords connecting the creatures implies some kind of mother organism.  That’s another neat clue that people don’t seem to want to pick up on.

After trying to dodge the creatures, they sight him and pull him into the ground.  Since I know that death in this game means being sucked into the much more violent purgatory realm, I figure that he didn’t actually fail in that section.  We also get Lea Seydoux eating a bug.  That’s gross, and weird, but she says that the eating of them is beneficial.  Dying to know why.

Finally, we get introduced to a blonde chick that seems to have some connection to Reedus, but he doesn’t know who she is.  Well dressed, but seems to exist in the purgatory universe of the game.  I wonder what her deal is.  So many questions.  It’s great.

Most people I talk to hate this trailer.  I love it.  Something that gives me more questions than answers while showing me the game is always for the better.  Do we want trailers that just spoil the whole damn thing?  I don’t.  Between movies and video games, so many trailers tell us everything there is to know and leave no room for interpretation.  Kojima loves him some intrigue and likes to keep gamers wondering right up to when we see what it is.  That’s what I like in his games.  You never truly know what to expect.  If all I had with games was the same shit over and over again, I would get bored very, very quickly.  Why is that what everyone wants?  It makes no sense to me.

Initial Verdict
Can’t wait to see what comes out next

Peace out,

Maverick

Detroit: Become Human – Hank and Connor

I’m depressed today, and so I went back and did a video series on my favorite bromance in a long in my favorite game so far this year – Detroit: Become Human.  The relationship between Hank and Connor is just great.  Their chemistry is fantastic, assuming you did your due diligence to try and foster their relationship.  Not sure what their hate chemistry is like.  But yeah, here is my little homage to one of the best bromance stories in gaming that I have ever seen.  It’s pretty great.  Enjoy.

I hope you enjoyed that as much as I did playing it.  The best part of a game that wasn’t perfect, but I can easily look past its flaws.

Until next time, a quote,

“Thank you in advance for your cooperation.” – Connor, Detroit: Become Human

Peace out,

Maverick

Lucien’s Review: God of War (2018)

Holy shit.  I just went through an experience.  It was a pretty damn awesome experience.  Sony is showing that it does single-person games like nobody else.  Both my favorite and second-favorite games of last year (Persona 5 and Horizon: Zero Dawn, respectively) were Playstation exclusive.  In the age when you have companies like EA saying that single player isn’t what people want anymore, Sony is showing them just how wrong they are.  It’s pretty great stuff.  And thus we get a game that isn’t a reboot, but an actual sequel to one of the greatest franchises of all time.  But this is a game all its own, and while it isn’t perfect, it is so fucking awesome.  Let’s talk about it.

The first things to know about this game is that it is NOT for the uninvested in this franchise.  If you aren’t aware of what happened in the previous entries of the game, you are going to be SO lost.  Everything from where Kratos gets his unbelievable strength to why he is so dead-set on not telling his son the truth about what he is and where he comes from will fly right over your head if you don’t know what happened.  And the game doesn’t exactly help that.  There is no true exposition dump, but given how the game is set up with one of the most marketed mechanics, maybe that’s for the best.

Next, a lot of people have said that this game is riffing pretty hard on The Last of Us, and I would be lying if I said that I can’t see the influence.  But there are some pretty clear places where it differs from the other game.  Lastly, this game controls VERY differently than any God of War game up to this point, so if that’s a deal-breaker for you, then you’d best give this a pass.  The older entries were all about fast-pacing and combo build-up.  This game is about strategic combat and good use of power-ups.  There are even moments where you have some Dark Souls peek in.  But it also fits with how this game is designed.

The plot of this game is where you have Old Man Kratos (yeah, it feels like an Old Man Logan kinda story) in Norse mythology land.  After the events of the previous game (which they never really say what happened.  Like, how did Kratos get there?  How did he survive stabbing himself with the Blade of Olympus?  Who is Atreus’ mother?), he has fled Greece and the utter destruction he left in his wake and started a family in this new land.  Having met a woman, fallen in love, and had a child, some unknown event happened and the mother died.  The plot of this game is pretty simple.  Kratos and his son Atreus are taking the mother’s ashes to the highest peak in all of the Nine Realms.  But as with anything associated with Kratos, what stars as something simple becomes something very complicated.

What do I love about this game?  There are a lot of things.  For starters, while I wasn’t expecting the slower pace in combat, I got into step and began to see things more strategically.  You start with the Leviathan Axe, shield, and your bare fists.  But over time, you gain a new weapon.  One that should be familiar to everyone who played the previous entries.  The moment when it revealed that you get your old standard back, I was giddy as a school girl.  The nostalgia factor was palpable.

Which brings me to the next thing I love.  This game knows what franchise it’s in.  There are moments, a lot of moments where Atreus is talking about the crazy things that his father is doing and making it sound like this is such a crazy thing, and you’re thinking “oh kiddo, I’ve faced worse.  A lot worse.”  This game does a good job putting you in the seat of being Old Man Kratos, partly because of how this story is told.

They did change the voice actor for Kratos, and it isn’t the worst pick.  This guy is actually what I think of when I imagine Kratos as an old man.  The deeper voice is pretty alright.  Which made it annoying when there is a scene in Hel and you have this other guy doing the voice of a younger Kratos who appears in flashback.  Why?  It totally would have worked to have this dude be the person who voiced Kratos as an old man.  Why not have the older version for a scene referencing what happened in Greece before?  Kind of an homage.  They had the same voiceover for Zeus, so I just don’t get it.

Next up, I love the characters.  Everyone you meet in this game has so much personality.  What’s more, it’s pretty great to see Atreus being all youthful and nice with people, while his father is still the ultimate prick.  Part of why the voice change works is because this guy is still such an asshole!  He got the Kratos character down to a fault!  It’s pretty great stuff.  Which brings me to Atreus.  I like this kid.  For the most part.  For the first two thirds of the game, this character is a nice contrast to the cold, dark, violent mannerisms of his father.  His kindness and optimism, and the way he talks about how his mother was a lot like that, makes me really come to care for him.  It makes a scene later when he is horribly sick and potentially dying that much more impactful.  That being said, in the last third of this game, they give this kid a HUGE character shift after the truth about his existence gets known that just bugs me.  He does eventually come around, but for a while there the little bastard was downright insufferable.  Props to the voice acting for Atreus.  The kid they got for this was on point.

But don’t go thinking that Kratos is just a stick in the mud the whole time.  This guy has some real character development.  It is pretty awesome seeing how his character grows over the course of the narrative from a stern asshole, to a loving father who genuinely does care for his son and wants to do right by him.  I feel his compassion there as he talks with Atreus and more and more becomes a loving and outgoing father.  At least as much as his Spartan nature allows him to be.

I’ve spent a lot of this talking about the story stuff, but for those who read my site, you know that the story is the thing I care for most.  If that sucks, it doesn’t matter how the rest of the game is.  Let’s talk about some of the other stuff.

This game is GORGEOUS!  I have a basic bitch PS4, and it looks absolutely stunning.  The visuals are a cut above.  It’s not Uncharted 4 levels of detail, but it is still downright fantastic.  I love this game’s visual design so much.  Some of the Nine Realms aren’t especially interesting, but when this game shines, it really blows me away.

One thing that I am surprised they didn’t get very well was the sound design.  The soundtrack for this game is really…forgettable.  It doesn’t stick with me the way any of the other games have.  I can still hum some of the tunes from God of War III pretty clearly, but not this game.  In fact, there is a very large amount of quiet time where you are just listening to the environment.  It’s kinda nice.  But then the music that does kick in, it lacks a certain amount of punch.

All in all, this game is damn-near a masterpiece.  It’s one of the most engaging narratives I’ve played in a VERY long time.  A lot like Uncharted 4, it feels like a logical extent of the story, and while there are a few things holding it back, it’s pretty damn great all the same.  And this is the FIRST of the PS4 exclusive games this year.  Sony is really coming out swinging this year, and I cannot wait to see what happens next.

Final Verdict
9 out of 10

Peace out,

Maverick

Lucien’s Review: Shadow of the Colossus (Remastered)

I remember when I was a lot younger playing the original game on my old PS2.  It was a game that helped redefine the medium as not just mindless entertainment, but as a new art form.  It was a simple premise with some astounding execution.  Sure, there were some flaws, but the game did what it set out to do.  I don’t hold it as one of my favorites, but it is a good time.  Now Sony has come together to remaster it.  Does it measure up to the original, or is it just another game with a pretty paint job?  Let’s talk about it.

Like I said, the premise is simple.  A young man takes a girl who has died to a distant land, where he heard there is a powerful force that can bring her back to life.  The force says that if he wants to resurrect her, he will need to kill 16 colossi.  That’s it.  I honestly like that.  It doesn’t force a whole bunch of unnecessary backstory in there.  You learn all you need to know, and then the story plays out.

The first thing to say about this game is the visually it is a marvel.  The effects have been brought forward with astounding clarity.  It’s unlike anything else you’re going to see.  On the PS4 Pro you have the option between visual fidelity and 60fps.  With the visuals cranked up, this game looks unbelievable.  The marketing all pimped out how great this looks and they weren’t kidding.

It also has this mode where you can take stills of scenes for screenshots and you can mess around with the visuals of it.  That’s kinda cool.  Caught myself playing with it for some of the epic views in this game.  Got to have a lot of fun with that.  It’s something you can completely miss, but for those who want it, it is a nice distraction.

What you need to know is that this game is not only a very simple premise but there are NO bells and whistles.  This game’s entire premise is about killing the colossi, and that’s all you are going to do.  I am glad they didn’t have this be a full-priced game.  It feels worth it for the price they asked for.  If you are looking for a game that will give you countless hours of entertainment, you’ve gone to the wrong place.  If that’s a deal-breaker for you, stop now.

Since this game is essentially 16 boss fights, the challenge comes from finding the weaknesses of these monsters and then exploiting it.  Each boss is unique.  Everyone has their favorites.  Mine are the ones involving flying.  Both the giant bird and the giant sky serpent are phenomenal battles.  I like how they really amped up the visuals of the boss you fight in the water by making it glow in places.  Kinda wish they had done that for some others, but beggars can’t be choosers.

Here’s where I get into my biggest gripe with the game – one reason I was genuinely apprehensive about this was that I was REALLY hoping that they would fix some of the control issues from the original game that did NOT age well at all.  The biggest being the handling of the horse.  That thing will fight with you the entire time.  And I’m sorry to say that they didn’t address that hardly at all.  They made mounting the horse easier, but that’s about it.  It genuinely feels like all of their shift on this was to focus on the visuals and not on the gameplay elements that really do show this game’s age.  That is a problem, and one that keeps bugging you as you have bosses where you have to depend on your horse and it is still fighting you.  Very frustrating.

Overall, this isn’t a masterpiece by any measure.  It’s a fun game that you can put on to marvel at the visuals and have some fun killing creatures vastly larger than yourself.  I don’t hate it, I don’t love it, but it’s fine.  Kind of a short review, but I don’t really have anything else to say.  It’s good.  It’s a perfectly fine game that didn’t recapture the magic of the original, but was fun to play.

Final Verdict
7 out of 10

Peace out,

Maverick

Lucien’s Best Game of 2017

This has been an interesting year for gaming.  A pretty quiet year, to be honest.  At least up to the end.  Things have gotten pretty loud and insane over all the to-do with EA, and I have no sympathy for the.  Last night we got to see everyone gush about Kojima’s latest game, but here’s my question – when are we gonna get to see gameplay?  That’s my deal.  Naturally, Nintendo had everyone fawning and gushing, but for me, It’s Sony who stole the show.  My two favorite games this year were exclusive to them, and both were amazing.  The margin for favorite game comes down to such a narrow margin that I had a hard time picking.  But here it is.  My totally important pick for best game of 2017.

Persona 5

Never in all my years did I think I would end up hearing the words AAA JRPG.  This game had delay after delay, and man did it pay off.  Never has my belief that I don’t care how long a game gets delayed, if they can make it perfect been vindicated.  This game is a marvel of its genre.  We live in an interesting time.  We have AAA stealth games, AAA arena FPS games, AAA fighting games, and AAA survival horror games.  The AAA market is learning that players have gotten bored with the same old thing every year.  We want something new.  And wouldn’t you know it, Atlus decided to make it happen.

This game is a masterpiece of the genre.  An almost-perfect masterpiece.  The center of it is the story and characters.  I love every one of these characters, except Haru.  She’s kind of dull.  You have such a vast cast of characters that you can forge relationships with and then inevitably become either life-long friends or in some cases lovers with.  The levels are fun and all, but I always was way more interested in finishing those up fast so I could spend time with my favorite characters.  When I got to go through New Game Plus and develop all of my companion relationships and the rest of the cast, it made it so much more enjoyable.  My biggest gripe with the game is that because the time system is so skewed, we don’t get to spend enough time developing our character and growing the confidant relationships.  No such issue in New Game Plus.

Voice acting in this game is at the top of its game.  Every character has such personality that bursts onto screen in the best ways.  The Confidants should have just been boring subplots, but they’re not!  With so much of Tokyo to explore, you can take people around and get to know them in different ways.  So many permutations of interactions and places to see in different ways, it felt like I could never run out of things to do.

But the rest of the game is fantastic too.  The battle system is clearly mapped to the controller and combat flows as smooth as silk.  As you develop relationships with the confidants and companions, it affects your play style in a vast number of ways.  But the pinnacle of each dungeon are the bosses.  I love how unique and interesting every boss in this game is.  No two is alike, and while some of the later ones drag on (the final boss is ridiculously long to fight, almost to the point that if you don’t have a fuck-ton of potions, it’s going to really suck), they are still a real test of your skill.

One thing I like is that making confidants and growing tight with them isn’t just a fun narrative to explore.  There are real consequences to it in the rest of the game.  Leveling up with companions allows you to trade characters with them, have them back you up during hold-ups, or even take a hit for you when you’re at your lowest point.  Confidants can teach you things like how to trade out any character on the fly, customize your weapons, get better healing items, and become better at negotiations by getting leadership skills from a confidant who is a politician.

What’s more, the game has even more depth.  See, some characters can’t be leveled up until you level up yourself.  By paying attention in class, studying, and doing various activities, you can level yourself up.  The sheer amount of stuff to do is amazing.  It really wraps you up in the world of the game.  I can take on a crazy burger challenge one night, hang out with a friend at the movies, and then see my girlfriend the next.  So many options, except when the game takes away control from you.  Again, ties in to my biggest gripe.

Finally, there’s the music.  The jazzy tunes are the best!  I have so much of that soundtrack on my iPod.  So much of that gets stuck in my head.  The woman they got to do most of the numbers is just amazing.

Overall, this game is a milestone for its genre.  JRPG games are treated as just this niche thing that will never have a place in the rest of the market, but to have a game this good come from this genre, and for it to be a AAA title is just magnificent.  Atlus did an amazing job, and I am eager to see what they come up with next.

Until next time, a quote,

When I took you in, I thought I was the one helping you,but it turns out it was the other way around.  Take care.” – Sojiro Sakura, Persona 5

Peace out,

Maverick

Lucien’s Unpopular Opinion: There is NOTHING Wrong with Child Abuse in a Video Game

My most anticipated game of 2018 (list coming out this month) Detroit: Become Human is coming under fire right now for a trailer in which the first character we got to meet in the debut trailer is serving a drunk asshole, and is party to the beating of a child.  Here’s a link to the trailer so you can see for yourself.  It’s amazing.  It shows how you as the android are in a situation where you have to choose what you do in respect to this old drunk beating a girl that you have bonded with.  It’s a gripping scene.  Just like the last trailer which showed you negotiating with a malfunctioning android to save a little girl from a hostage situation (linked here).  There was also the trailer where you play as an android who is in charge of an android resistance and you have to make hard decisions about how violently or peacefully your revolution goes.  This game is all about making ethical decisions.

That’s what the trailer showcasing a domestic violence situation was trying to convey.  You, as both the character and the player, have to show that you can help this little girl from getting a beating.  You can try and manipulate the father, incapacitate him, or if all else fails, kill him.  I think it’s an amazing trailer and it has me so damn hyped for the game.  The likes to dislikes ratio reflects that other players are eager to see this as well.

But wouldn’t you know it, the moral busy-body squad has decided to make their voices heard.  Techraptor did a video on the affair, here’s a link to that.  See some of the quotes they found to justify this stupid reaction.  My favorite of which is the one where it says that this is never okay in a video game because this sort of thing happens to children all over the world.  No shit!  That’s kind of the point!  This video game is showcasing this in a game because it does happen in real life, and it is terrible.  This game NEVER frames what is potentially happening to that small child as a good thing.  As the robot, you want to protect her and take care of her.  It’s what you are tasked with doing.  That and the old drunk almost certainly forces that robot to do sexual thing.  I get the feeling that’s the kind of dude he is.  Ick.

This idea that we are never supposed to show morally uncomfortable things in entertainment baffles me.  Think of all the films that showcase morally questionable things that are lauded as cultural landmarks.  You have Blade Runner, with a morally questionable protagonist who forces himself on a fellow replicant.  It’s a disturbing scene for a reason.  You have the twisted kind of relationship that develops between Clarice Starling and Hannibal Lector in Silence of the Lambs.  There is a police officer being forced to accept evil because there is no way to stop it and has her own gun held to her head by a man who is supposed to be the good guy in Sicario.  All three of these films are lauded as good pieces of filmmaking with morally uncomfortable things.

Meanwhile, a video game that has shown in three previous trailer that it is tackling some heavy issues has a scene where you have to find a way to protect a child from a drunk man and that’s the problem?  There was that idiot who said that showing it in a video game “normalizes” it.  Are you fucking kidding me?!  Yeah, because finding out that the character Billy in Xenogears was a child prostitute who let other men have their way with him to help his family normalized pedophilia, right?  Wait, Salon magazine is trying to do that.  I’m sorry, I got confused.

Here’s a little fact that I guess the “intellectual” buffoons who wrote these articles don’t seem to understand – art imitates life, not the other way around.  There are plenty of children who are the victims of abusive drunks.  My father’s old man was a severe alcoholic, and it was known that my own man was his favorite punching bag.  It’s why my father has such a huge disdain for people who drink in excess.  His history with alcoholism in his family has caused some tension in mine, but that’s a story you don’t need to know anymore about.

People who espouse this viewpoint are just as stupid as Anita Sarkeesian and Jack Thompson, who thought that video games teach sexism and violence, respectively.  There has never been any, ANY evidence that video games have such an affect on real life.  So now you are going to say that this game where the context (a word that these social justice ninnies hate to no end) shows that this is bad and you are compelled to stop it is going to teach gamers to beat their kids?!  How stupid are these people?!

I just love how a video game is being told to compromise its artistic integrity in order to satisfy the petty hangups of idiots who don’t get how real life works.  I guarantee that the people featured in the article Techraptor mentioned are so happy they got a chance to finally have their worldview featured in media.  Someone can listen to them rant about absolute bullshit that there hasn’t been a single piece of substantive evidence toward in the history of video games.  These are the same assholes who said that people need to accept the ending to Mass Effect 3 because it was that game’s artistic vision.  I swear, one day video game media is going to be self-aware.  It is going to happen.  I don’t know when, but they will someday realize just how far up their own butt-puckers they have buried their heads.

Thankfully, David Cage was taking none of this bullshit and put those idiots in their place.  Let a game creator have their vision.  It’s his to have.  He’s absolutely right.  What matters is context.  But don’t tell the people quoted in the articles that.  They said there is no good context.  Not only that, but it’s funny that we have a scene where a mob of androids can choose to mercilessly kill innocent people, and there’s no problem with that.  We have a scene where you save a little girl’s life and promise to help the girl’s captor, and then are party to that android who trusted you getting murdered.  No outrage there.  It’s only when the little girl is put in a situation that the game makes no secret is morally gray and now it’s wrong.

I have a word for these people – hypocrites.  Violence is only wrong when it’s against this group that I like.  These are the same people who say that women are never victims in games, yet then get outraged when a woman is killed in one.  These people are so two-faced that it hurts.  Might as well give them a coin.  It would be fitting.

Until next time, a quote,

“If these people didn’t have double-standards, they’d have no standards at all.” – TJ Kirk

Peace out,

Maverick