You know what I hate? When a good idea is taken and used in something really, really boring. To have something with so much potential just get flushed down the shitter. It’s worse when it involves talented people too. Because when something is boring and made by people you don’t care about, then you can just say that it tried something and failed and maybe they can do better next time. But when it’s something where all the people involved are very talented, it makes you wonder what went wrong. My least favorite game this year isn’t especially bad, it’s just inordinately dull. And I genuinely don’t get how it can be as dull as it is with the elements in it.
I just can’t get over how a game with this much potential was such a snooze. Set in a post-apocalyptic world where corporations rule everything and nations are now just corporate zones, where there are special kinds of cops who are able to get inside people’s minds. That should be a recipe for success. The potential of that is overwhelming. We could have it asking some dark ethical questions, like when the main character goes into the minds of people who don’t want to be invaded, or what constitutes invasion of privacy when this guy is uncovering people’s weird secrets and has to live with that. There is a lot of creepy places that this idea could go. But nope, It’s just a boring, bland, by-the-numbers horror game.
Why did they feel the need to have segments where you are hiding from a monster? Because they’ve done it in all their other games? This game was supposed to be about fear coming from going into the dark parts of people’s minds. That’s a freaky concept. The fear potential there is amazing. Remember that god-awful movie The Cell? Imagine if that concept didn’t suck and was done right. Being able to jack in, with your own mind coloring the mind of the person you are in. It would make more sense why the observers get so fucked up after a while. They can’t handle the strain of being in a person’s mind that way. Plus, you could see all kinds of people and how they process fear in different ways. Maybe if this game had more budget or more time in the oven with ideas this could have gone a long way.
The game has you investigating crime scenes, and that’s actually fun! Using your cybernetic implants to look at things in different ways is really cool. But it’s all done so quickly and doesn’t go much of anywhere. This game is too short for its own good. Maybe with a AAA budget they could have really gone deep into this concept. I don’t know.
But by far the most disappointing thing to me was that they got Rutger Hauer involved in this. That’s some damn big talent right there! And to his credit, he was interesting in the performance. It didn’t sound like he was phoning it in. I hate that such a talented man wasn’t being given the chance to reach his full potential. Like seeing into some homely Christian’s head and realizing all the fucked up things there are in there, and then having to go into some deranged lunatic’s mind and seeing all the whacked shit in there. Getting to hear his reactions to some of that kind of thing would be interesting.
Overall, it’s just boring. Bad games are one thing. They can be annoying. But I don’t go looking for that. Too poor to spend that kind of time and money. I look for games I am going to like, and this game was supposed to be one of the. The trailers had me really interested. The end product, however, was a game too short to be interesting and with some insane voice talent that goes nowhere. It’s more annoying than anything.
What was the game you liked the least this year? Let me know in the Comments
Until next time, a quote,
“This better be worth it.” – Daniel Lazarski, Observer