Lucien’s Review: What Remains of Edith Finch

From the creators of The Unfinished Swan, a very depressing but poetic story comes another tale that is equal parts depressing and poetic.  There is just one major flaw holding it back.  It is nowhere near the artistic rendering that its predecessor was, but that doesn’t do too much damage to it. The problem is that doing a review of this game means that I get to go into more the artistic merits of it than the gameplay elements.  This is a game for those who like unconventional games that take your mind to very strange places.  If that isn’t your jam, trust me, best to just pass.  So now let’s put on my hipster hat and go into a game that I can already see the anti-SJW crowd calling a “walking simulator.”  A title that this game whole-heartedly does NOT deserve.

The plot goes that Edith Finch is returning back to the family home.  It’s a dark house that has as many stories as it does dead bodies in its cemetery. A tragic story of a family that Edith has returned to so she can uncover.  And along the way, she comes to some realizations about this home and what it represents.  Does the mystery come together in a fitting climax where all the disparate elements make sense and you have an emotional catharsis much like the previous work of this company?!  Well…no.  But props to how close they got.

As I said, this game is not a walking simulator.  To call it that is to be underselling how this game plays.  Sure, the story of Edith is pretty much just walking from place to place with basic environmental interactions.  However, each of the narratives that tells the story of one of the Finch family dying incorporates all kinds of gameplay dynamics.  My favorite being where you have to manipulate the sticks on the controller to do different tasks at the same time.  Can get confusing, but that fits with the narrative.  While this game lacks the novelty in the pain elements from the last game, it does at least have something going for it.

When I saw the original promo for the game SJWs fawn all over, Gone Home, this is what I thought I was going to get.  A game where you explore an abandoned home, but there is a definitive creepy edge to it.  While I wouldn’t call this a horror game, its use of atmosphere is truly fantastic.  Without a single jump scare, this game makes the house it is set in very ominous.  As you uncover all the secrets and build up the narrative, the place gets less and less inviting.  Which just makes the fact that it never really builds to anything that much more frustrating.

The best thing about this game is the first three quarters of the narrative.  Sure, the exposition can be a little much, but you learn to roll with it because you think it is building to something.  Which brings me to the thing that I need to talk about.  I will try and avoid outright spoiling the ending, but I will spoil the elements of how it comes together which may set your expectations.  If that’s something you want to avoid, go to the Final Verdict now.

Here’s my problem – the ending.  This game has some pretty great build-up.  Right as we are FINALLY getting to see where it was all building to and if it would be something more, the game just stops.  In the most anti-climactic way ever, it just stops.  I was so frustrated by that.  I mean come on!  We are finally going to know what the mysterious force surrounding this house is, and you stop?!  What the hell!?  I was actually really stoked to see just what it was that had come into contact with this family.  It is hinted that the actual stories being told in this game give the forces at work power, but since you never get to find out what it actually was, you never know!  I hate that this game has so much great narrative tension build, only for it to crash and burn.  Part of me thinks that the development of the game got a little rushed at the end, or maybe they had written themselves into a corner and decided to go with the “you never know what it was” thing, but I honestly think that works against this game.

All-in-all, this is a decent game.  As games purely for art’s sake go, it’s fine.  But I think the lackluster ending really does damage to the whole narrative, and that is a real shame.  That doesn’t make this a bad game.  Just not one that I would recommend.  Do with that what you will.

Final Verdict
6 out of 10

Peace out,

Maverick

Lucien’s Review: Persona 5

First things first – fuck Atlus for their stupid policies about people live-streaming this game.  It’s bullshit, and I guess they don’t like free publicity.  Nintendo should tell them how well that is working out for them.  That being said, hopefully this company’s asinine decision doesn’t ruin your drive to play this game, because this is one HELL of a JRPG.  I haven’t played a JRPG this fun in years.  With how this genre has scaled down to the point that it seems like it’s on life support, for a game this good to come out is truly a marvel.  This is my first game in the Persona series, and hot shit.  This game is nigh flawless.  There is one major thing that just eats away at me, but we’ll get there when we do.

Never has the idea that delaying a game until they get it right hold more weight than it did here.  I am so glad this game got delayed.  The polish on this final product is fantastic.  This game is incredible, and I cannot recommend it enough.  Sony really is putting their best foot forward lately.  Seems they are aware of how they are not doing so well, but they have come back swinging this year with two exclusives that are beyond the pale.  And if this is a sign of things to come, I am so stoked for the other exclusives of theirs that I am waiting for.

This game has you playing as the Phantom Thieves, a little band of high school kids (of course they are) who are going into a parallel universe to steal the hearts of people twisted by their own desires.  This game has a lot of REALLY dark themes, and not once do they shy away from it.  In fact, the way this game tackles the dark subject matter head on is actually pretty impressive.  I expected them to get kind of antsy about going this deep into the scary stuff.  But nope!  Not once do they shy away from the twisted shit that is in this game’s villains hearts.  Not to mention some of the darker implications of what you are doing to these people stealing their heart’s treasure.  The moral implications of some of what you do can get a little disturbing.

Which brings me to the acting.  A game this twisted can only be sold with great performances.  Every role in this game is fantastic.  Your character is a silent protagonist, which admittedly isn’t as fun as I would like, but I can overlook that with a superb cast of supporting characters, all of which have their own personalities and quirks that they bring to the table.  Not to mention the relationships that you build up over time and how your actions with each character can change all sorts of variables in the game.

So let’s talk about the visuals.  Oh my Groj!  This game looks amazing!  The use of color is fantastic.  The punk aesthetic that they were going for is all over this game, and bless it for that.  I love every second of the visual candy that I see.  The real world is even pretty nice, with every area having a lot of personality.  But the Palaces are where the game shines the most.  Each one is unique and has a design that will blow you away.

The thing which will make or break this game for a lot of people is the combat system.  If you don’t like turn-based strategic combat, you are going to hate this game.  It’s that simple.  Fighting in this game took me back to Final Fantasy X.  Every move is a carefully planned decision, paying attention to your enemies, your stats, and what Personas you have equipped.  Which brings me to the primary way you will be fighting.  Each of the side characters can only have one Persona, which is fine.  The idea of micro-managing an entire team of interchangeable Personas gives me a headache just thinking about.

You have a TON of customization options in this game.  Whether it be the skills you teach your Personas, the Persona crafting system which has some dark implications on its own, or the customization of your characters and the sheer amount of items there are to collect, you will never find yourself in a position where you don’t have options to play with.  The sheer amount of stuff to do in this game is incredible.  Which brings me to my one and only beef with it.

For coming so close to a perfect score and crashing on this, it is a little frustrating.  This game has a time based system, and here’s the problem with it – the game will often fight with you about it.  Instead of allowing you to make use of your time as you see fit, there are so many points where the game will fight you.  Why can’t I spend a little time at the gym and a little time at the baseball cages?  Why can’t I do a little studying and then catch a movie?  This game’s limiting factor in what you can do is so frustrating.  This is made all the worse because leveling up your personality traits is a HUGE part of this game, and you don’t get the time to really do a lot with it.  I don’t like when this game fights me, and it does that a lot.  To some this might seem nit-picky, but when I have the option to eat ramen and then chill at a bathhouse, I don’t want to have to choose between the two when I could so easily do both!  It is so frustrating at times.

This is not a game for everyone.  The pace is slow, and you will find yourself wishing you could get more side-tracked with stuff.  It doesn’t help that leveling up your personality traits is so fucking inconsistent.  If only I had more time to do the stuff necessary!  But if you love JRPGs, then you owe it to yourself to play this game.  It is a cut above its contemporaries, in every way.

Final Verdict
9 out of 10

Peace out,

Maverick

Lucien’s Review: Logan

It’s nice to see that Twentieth Century Fox has the balls and creative integrity to do what Disney’s Marvel isn’t capable of doing – taking risks.  And hot shit are those risks paying off!  This is not only the Wolverine film that all of us have been hoping for since the very beginning of seeing this character, but also the superhero film that so many of us have been waiting for.  And as I said, it was Twentieth Century Fox who brought it to us.  The studio didn’t seem to believe this film nor the one whose sequel was teased in the beginning would even find a fanbase, but find it they did.  Perhaps the fat cat suits in Hollywood can actually realize that making a superhero film that isn’t for kids can be profitable.  Perhaps we can get to see some of our favorite dark superheroes brought to light.  Netflix is doing a pretty good job working with this.  Their Punisher is pretty badass.  This is a fantastic movie.  Let’s talk about it.

Anyone in my audience who actually wants to see this film already has.  I realize that since my reviews are always late, I am going to start trying to find an angle to talk about which everyone else hasn’t.  So no plot recap.  It’s an adaptation of the Old Man Logan storyline, where we get to meet an equally-badass character – X-23.  A tragic tale of the death of two of the greatest mutants to ever live, along with the introduction that hopefully isn’t wasted.

The glue that holds this movie together is the performances.  Hugh Jackman definitely steals the show as an aging Logan.  His powers are starting to fail him, and his age has finally caught up with him.  A lost soldier, he’s not looking for a spot to live.  He’s looking for a place to die.  But over the course of the film he comes to realize that he has one last chance to truly feel what it’s like to be alive.  A lot of comparisons have been made between this film and the incredible game The Last of Us, and I can kind of see that.  Jackman makes a pretty good Joel of the film, equally as gruff and equally tired of being alive.  And just like Joel, he meets a companion who makes him want to live again.  Only difference is how it all ends, and the level of dark implications for both characters.  Logan gets his redemption in the end.  Joel does not, but that is part of why the narrative works.

Next up with have Patrick Stewart.  Part of me likes the dark implications with this character.  There is some backstory to what happened to him that you never fully understand.  He’s done something horrible, and just like Logan, his powers are failing him.  Two of the last mutants on Earth, both of them are equally lost.  As his mind is slowly faltering, he goes from a mutant who doesn’t care about anything, to getting to enjoy one last adventure with the only friend he has left.  Stewart plays the old man with nowhere left to go very well.  You believe the chemistry between him and Logan.  He simultaneously hates and depends on his angry companion, and the juxtaposition does not escape his notice.

Of course, the character everyone is talking about is X-23.  This girl brought the character to life incredibly well.  This could so easily have been botched, as so many child actors just suck, but this girl brought her a-game to the table and it shows.  Just like Joel and Ellie in the game that everyone says this story is ripping off, the bond that grows between these two is believable.  They do take moments to address the reality that both of them are becoming killers and there is no going back.

Something else I want to talk about is the language in this movie.  As I said, I am loving the fact that we have comic movies with the balls to go this far, but part of me can’t help but early on was just so forced.  Some of the times that they would be laying down the word fuck liberally just felt so middle school.  I like hearing Professor X swear, but don’t make me think that it was put in there just because.  Fuck is a great word, but use it when you mean it.

Another thing is the carnage.  Everyone who reviewed this movie said that it was grotesque and violent, hard-R, I was told.  It’s violent, but don’t be fooled.  This isn’t Robocop levels of grotesque.  It has blood and gore, but still plays it safe.  That being said, while they may not always embrace how vicious it can be, the kills still felt visceral.  When you have Logan tearing people apart, you actually feel like that would hurt.  This film knew that it could take risks but only to a point.  I mean, if it really stuck to how disgusting Logan’s murder sprees would be, people would call it gore porn.  The creators of the film wisely chose to make emphasis on the killing to make it feel personal.  And when you watch X-23 on top of a gut tearing him open, you can tell that that would be scary as fuck to witness.

All things considered, this was a ballsy, very intense superhero film.  The most I have seen since The Dark Knight.  It took risks that no film of its genre would dare doing, and I am so desperately hoping it won’t be the last.  Disney’s Marvel will never have the guts.  Not unless they pawn it off on some lesser Disney studio so if it sucks they can give the blame there.  That’s what they did with Princess Mononoke.  See, Disney owned the rights to Studio Ghibli films, but Miyazaki outright refused to make any cuts to the violence in his magnum opus.  The film was a huge hit in Japan and Disney wanted a piece of that pie.  So rather than fight with Miyazaki when he sent a katana to the head of Disney at the time with a note attached saying “no cuts,” they pawned it off to a studio that they owned but was far away enough from Disney to be able to distribute it without them looking bad.  A clever tactic.  And it worked.  I am hoping that some film creators come to them after Infinity War, when the MCU will be toning down and sputtering away, and wants to look at some of the more violent superheros in the library and give them a fair shake.  Take a note form how big a success this movie and Deadpool have been, Disney.  You can do this.  The reward will come in ten-fold.  Not to mention, both of the movies that have taken this approach have made the most of having a smaller budget.  The limited resources not only meant that they had to be more clever in making them, but also that they could much more easily recoup their budget.  Deadpool and Logan have been massive financial successes.  Hint-hint!

This was a phenomenal movie.  It’s sad to see Logan go, but the X-Men brand has gotten kind of stale anyway.  But please, for the love of Groj, do NOT let the next film with X-23 be some watered-down version of this character!  She’s a violent killing machine.  Respect that.

Final Verdict
9 out of 10

Peace out,

Maverick

Lucien’s Review: Horizon Zero Dawn

As a best foot forward goes, Sony has done a bang-up job.  Sorry this review took so long, but I wanted to get as far into this game as I possibly could before I talked about it.  This is a game that is fun as fuck, and challenging.  It’s a game that eschews all conventions about action shooters in favor of an open world that is beautiful, a world that is a little dry but still fun, and characters who are at the very least fun to talk to.  And the main character voiced by the same actress who did my favorite character from my favorite game of 2015.  Let’s talk about it.

The plot goes that it has been 1,000 years since a cataclysm of unknown origins wiped humanity out.  Now what remains of civilization is bands of tribal societies.  And surrounding all of this is a robotic horde who also has unknown origins.  Our story follows a girl whose origins are also shrouded in mystery.  Hated by the tribe and unsure of where she belongs, her quest begins with a simple mission – find out who her mother is.  It’s a really grim narrative, but one that keeps you enraptured from beginning to end.

First things first – this game is beautiful.  Absolutely gorgeous.  The surprisingly-small open world is incredible to look at.  Making everything pretty compact was a smart decision on the devs part.  So many open world games have a bad habit of there being nothing to do.  In this game, that couldn’t be further from the truth.  There is a ton of stuff to do.  And all of it hinges on how you like to play.

This game has two facets – stealth and action.  Stealth is my preferred method.  I love stealth games.  The next game I am stoked for is just that.  The game gives you tall grass to hide in and ways to sneak around.  In addition to killing robots you have human enemies to fight.  And when you up the difficulty, they are some attentive fuckers.  Once you have the bounty missions, things get a lot more fun.  Then there is action.  This is the harder one.  Weapons in this game are primitive.  You have to be smart when shooting your targets.  You can craft your own ammunition, which you will be doing a lot.  Even the most typical gun-like weapons will suck up your resources.  Add to that the fact that the robots are tough customers and playing loud is a dangerous gambit.

Loot-mining is the biggest thing you will be doing in this game.  Every robot you kill drops a ton of loot.  You craft your own ammo, which I guarantee you will be a LOT of.  Every potion you drink, trap you lay, or specialized arrow you make will be done with stuff you find on every single enemy, in the environment, and what you buy.  In addition, you can buy better weapons and outfits.  However, sometimes you don’t need the best outfit, as all you need is to add mods to your weapons and outfits to make them better.  If there is one thing that this game cannot be accused of, it’s limiting how you play.  Especially because of all the robots.

Speaking of, this game was marketed primarily on having giant robots.  It’s both this game’s best aspect, and sometimes not all of its best.  When it’s at its best is when you are using the tools you have, including the ability to hack the robots, to fight machines who are massive and powerful.  When its at its worst is when you have enemies who have a bad habit of being just like each other, just a little bigger.  There are five robots shaped like pack animals that you can ride.  There are three shaped like giant cats, and two shaped like dinosaurs.  A little variety would have gone a very long way.  As would some more boss fights.  Having specialized machines who you only face once.  This was a fun part of the game, but the tedium of how regular certain enemies got can’t be ignored.  When you are able to use robots against each other and play stealthy, these things are awesome.  When you are forced into a stand-up fight against machines who can easily kick the shit out of you, it kind of sucks.

The other thing about this game is that the missions can get a little repetitive.  My favorites are the ones where you use this fantastic plot-device called the Focus to basically turn into Batman and examine crime scenes and know what everything is.  I would call it an easy out for the game to have the main character be a super genius, but you know what, it’s still fun.  And to the game’s credit, when you are able to put the device to good use, it does feel like being a detective.  Now if only they could have had more effort put into the crime-solving as opposed to the robot-killing.

Make no mistake, there are no shortage of missions.  Whether it being going into the vaults where the machines are coming from, learning bits and pieces about the forces at work in the world which is keeping the mechanical monsters coming, or examining a crime scene to learn what happened, or going into a bandit camp to kill the worst bandit of them all.  There is a TON of stuff to do in this game.  For completionists like me, it’s a dream come true.  But for the casual player, you may find yourself getting bored.

Which brings me to the acting in this game.  Bless the girl who voiced the main character’s heart.  She clearly put her all into this.  However, for as hard as she tries, the rest of the acting in this game ranges from wooden to overacting.  I can’t be nice about this.  The cruel reality is that not one of these character aside from Aloy sounds even remotely realistic.  A couple do pretty well, but I could almost see the rest of the cast reading from a script.  That is a very unfortunate deal.  The roles who do stand out truly do.  No joke, a couple performances actually made me get invested.  But for the rest this was a paycheck.  Still, main character was great.  This woman clearly has a talent for this, and I hope she is in more games to come.

All in all, Sony definitely brought their a-game to the table.  While everyone is all about Nintendo’s latest under-powered console, I still have a ton of stuff to do in this game, and that doesn’t look to be changing anytime soon.

Final Verdict
8 out of 10

Peace out,

Maverick

Lucien’s Review: Hitman: Season One

hitmanWhen I first heard about this game, I was annoyed.  Here we have a AAA title that is being sold in episodes.  What’s more, in order to play this game, you have to be online.  I was not going to stand for that.  I refused to participate.  Just like how I refuse to participate in releasing Final Fantasy VII remake in episodes.  However, when I decided on a whim to get the disc release of the game, and holy shit, I was impressed.  The wonders of what depression can do for a man.  Here we have one of the most fantastic stealth games ever made, with a few flaws.  All things considered, I am eager to see what comes next, even though I won’t be buying the episodes.

Have you ever wanted a game where you could actually feel like a secret agent?  If so, this is your game.  This game is at its best when you play it that way.  Agent 47 is back in action.  After the insane excess that was Hitman: Absolution, this is such a breath of fresh air.  However, much like that game, one of the biggest flaws of this one is the story.  To be honest, this game would have been so much better served if it nixed the story altogether.  Just have Agent 47 doing missions to kill people.  Play it like a Bond movie and have it be bad criminals doing bad things.  Hell, the game even frames one mission where it’s rich clients who are hiring the IDA to get justice that the legal system cannot give them.  They didn’t need another convoluted conspiracy involving some supranational entity who secretly controls the world.  This trope is so overused that I am genuinely sick of it.

The plot goes that Agent 47 is hired by the IDA as their newest operative.  They are a clandestine organization who works in assassinations.  Rich people, corporations, and even national governments hire them to do wet-work operations against very dangerous people, along with some people who slipped through the legal cracks but have some very violent retribution coming their way.  However, over time, 47 and his handler realize that they are being used by a dangerous individual to attack an organization who secretly controls the world.  To what end?  Wouldn’t you like to know?

As I said, this game is basically making you a secret agent.  Each mission has you infiltrating an open level so that you can take out a series of targets and occasionally take on an adjacent task.  The goal is to go through the level and be invisible.  The IDA values no collateral damage.  You are to be ghost, who kills with perfect silence, and never leaves a trace.  And the game gives you a plethora of ways to get the job done.  Each level has dozens of routes to get to the target.  You can take the direct approach, but shooting your way through a crowd looks bad.  The levels give you a good deal of freedom when it comes to dealing with individual targets.  Some of them have little side-missions associated with them.  Sometimes you can be a ghost and sneak around without ever having to change outfits.  There are tons of disguises and hidden goodies to help you get your mission done.  No one can say that this game is unfair.  The difficulty can be whatever you want it to be, but you are still being given as much opportunities to make the kill as you like.

The best thing I can say about this game is the levels.  Not only are the visuals fucking gorgeous, I mean holy shit, but the vast open spaces let you play around with how you want to get the mission done.  Since I love to make a kill in a way where I don’t even leave anyone aware that I was there, it feels so good when I am strolling out of a place and everyone still thinks that all is well in their world.  My personal favorite was in Morocco, where I got to walk out of the Swedish Consulate and have a massive protest outside, with me not having a care in the world.  I had just killed a guy from inside a TV booth, then dragged his body into a closet where he can rot in peace until some poor cleaning person gets to find him and the knocked-out security guard that I left him in there with.

Everything in the levels of these games plays a part.  If you get made, but are able to disappear, people will be talking about what happened.  If you kill one person in an area, other people will start to notice.  Take actions and you can see the results.  My favorite was in Paris, where I dropped a massive light display on a target and had the entire procession run screaming from the show.  That was cool.  A bit more flashy than I had intended, but sometimes flashy works.  How I dropped the guy’s lover was pretty epic.

The other flaw in this game, aside from the story, is how short it is.  With five missions and the training mission, there isn’t a lot of meat.  This is a game that is meant to be replayed.  To find all the ways that you can ice your target.  You can play each mission a dozen times and still be finding new ways to play.  Whether you go from disguise to disguise, slowly working your way to your intended target, or find a tall tower with a high-powered rifle to blow your target’s head off without anyone ever even seeing you, it cannot be said that this game doesn’t let you play your way.  Reminded me of that line in Leon The Professional, where he says that the best killer can get right up next to their target, while amateurs kill from a distance.

All in all, this was worth the wait.  It sucks that Square Enix has gone this route, but I can’t fault them for the final product.  This was one hell of a game, and I will impatiently wait to see what the next season brings us.

Final Verdict
8 out of 10

Peace out,

Maverick

Lucien’s Review: Kingdom Hearts II.8: The Final Chapter Prologue

Kingdom Hearts 2.8Alright, time to dole out some tough love.  Because this is a game that has some good parts, but some horrific and glaring flaws that REALLY need to be pointed out and analyzed.  It’s nice to have a final act to the plot as it’s understood now, however, the cruel truth is that for all the positive elements in this game there are some truly unpleasant realities about this three-pack that I think need to be accepted.  Let’s get down into this.

As with all the other culmination packs, this game is three games wrapped up into one.  Well, two games, really.  Actually, not even that.  One game, a piece of what should have been free demo DLC, and a long-ass cutscene.  That what it is.  Let’s break them down, one-by-one.

For anyone who says that Hideo Kojima has written some convoluted narratives, you don’t know what Kingdom Hearts’ story has become.  The first game is Dream Drop Distance.  In it, we have Sora and Riku taking a mastery exam to become true Keyblade masters.  They enter a dream world where they have to open seven keys that will unlock seven sleeping worlds.  In doing so, they will somehow prove that they are masters of the keyblade or some shit.  Yeah, the narrative is bunk.  This was a cash-grab game.  And as cash-grabs so…it’s pretty standard.

We have our two iconic characters reprising their roles.  We even have a ton of the extra case reprising their roles from the other games.  Really hoping that we get to have Axel’s iconic voice and tagline in Kingdom Hearts III.  Got it memorized?  Though, it seems that Hayden Penettiere didn’t want to reprise her role as Kairi.  Bummer.  I was really hoping that would work out.  Jesse Carter comes back as Roxas, which I love.  Dying to see him come back as Ventus in the last game.

Which brings us to the gameplay.  Anyone who has played Birth By Sleep will get this combat sequence pretty quick.  It’s not hard to follow.  We get these little spirit creatures that you can create who mix things up, but it really isn’t any different from Birth By Sleep.  Add to that more worlds that are so damn empty.  Why are all the worlds in these games devoid of npcs?  It’s so weird to me that in 2017, with limited level space, we have so little happening.  If that’s the case in the third game, I’m strangling a bitch.  This game widened out the areas a lot more, which just made it that much more noticeable how there is no one in these places but the main characters and villains.  Weird to watch Quasimodo at the center of the Festival of Fools and have it be nothing but empty space.

However, when the plot of this game rears its ugly head, it drags its ass so hard.  Granted, I am happy to see old chums from previous games coming together to kick ass.  Seeing Axel fighting against his old comrades is pretty sweet.  However, it’s not worth the painful exposition-dumping that this game has all over itself.  But the worst offense – the parts that shine of brilliance and go nowhere.

For example – anyone remember what I said would make for an awesome Kingdom Hearts III?  I said that there should be a world like Fantasia, where it’s nothing but music, without dialogue, and you get to just take in the visuals and gameplay with it.  They did it!  They fucking did it!  And I was in love!  Each of the areas themed after the areas in Fantasia were awesome!  For those scenes, I was enraptured.  But it’s so short!  Give me some Rite of Spring!  Give me some stuff from Fantasia 2000!  Go nuts!  Or even worse, you go to the world of Tron Legacy.  And they have one of the most fun segments in any of these games – light-cycle fights!  You alternate from the awesome energy ribbons to laser guns.  That was amazing!  More of that!  But then it’s done, and you can’t even play it like a racing game later!  What the hell?!

This game had a ton of potential, and there are a few moments that truly do realize it.  Then others that go fucking nowhere.  It’s such a shame.

Speaking of, let’s talk about Birth By Sleep 0.2, the second “game” in this collection.  Although, I am going to come right out with it – this isn’t a game.  It’s just not.  It’s a tech demo for how the third game will play.  And just on those merits, it is actually a lot of fun.  No joke, I had a hell of a time just going around and getting a wow out of the crazy awesome visuals in the game.

The plot goes that Aqua has been wandering the Realm of Darkness ever since Terra was taken over and Ventus’ heart was lost to the darkness.  Now she is trying to find her way to her friends, but time has no meaning in this place.  She’s been wandering for almost ten years, and it’s worn her down.  You can clearly see that she is tired of this endless drifting through shadow, and wants to go back home with her friends.  However, when the darkness beckons, and destiny comes into play, we get to see Aqua do random shit that goes nowhere.

As I said, it’s a tech demo.  A very pretty tech demo.  On visual and gameplay merits, it actually is a lot of fun.  If this is what to expect in the third game, then color me impressed.  However, the cruel reality is that this game clocks in at under 3 hours long, and the plot is weak as fuck.  This game should have been DLC for $5, or a free demo for the third game.

Which brings us to the final part of this game – Back Cover.  A cutscene that decides to fill us in on the events which led up to the original destruction of the world and the Keyblade War.  As well-voiced and beautiful as this digital film is, the cruel and honest truth is that it isn’t a game, and I could have watched this shit on YouTube.  Hell, most people will do that.

I am trying to be nice here.  I really wanted to like this.  However, the unfortunate truth is that this collection was INSANELY over-priced and not even remotely worth what they are asking for.  If you want, wait for the price to go down if you are truly a die-hard Kingdom Hearts fan.  For the rest of you, just skip it.  A YouTube synopsis will get you caught up the rest of the way if you have gotten this far.

Final Verdict
5 out of 10

Peace out,

Maverick

Lucien’s Best Game of 2016

This has been a very slow year.  After how amazing last year was, it’s to be expected.  This year has had a lot of delays, a lot of VERY cool reveals, and wonder about what will happen.  It’s looking like next year will be pretty quiet too.  I am working on my Most Anticipated Games of 2017 list, and my top entries haven’t been confirmed for next year, but it’s a decent guess that they will be released then.  I was so hoping that my favorite game of this year would be Final Fantasy XV.  After ten years of waiting, I was so stoked for what I believed to be the best display.  However, such was not the case.  That was a very good game that was being held back by a completely lackluster story and a third act that was downright boring.  No joke, everything after going to Altissia is dull a fuck.

With that said, the game that took the top spot this year was one that I didn’t expect.  When I first saw the reveal trailer, I was so certain that this was going to be a snooze.  I mean, how could this possibly be any good?  So glad to see that I was wrong.  It shouldn’t have come to me as any shock, considering that It was made by Naughty Dog.  After the reveal of the sequel to The Last of Us, I am so hopeful for what I will see next.  My pick for the best game of 2016 is…

Uncharted 4: A Thief’s End

Man did this game do it right.  So many truly great franchises crash and burn at the end.  Probably the most famous example is Mass Effect.  Right up to the very end, that franchise was so fucking good.  But then, in its final minutes, the whole narrative just falls apart.  Everything after the Victory Fleet goes to Earth is terrible.  You have no idea how depressing that was.  Perhaps the hardest thing for any franchise to do is end well.  I don’t deny, it is a tricky gambit.  But this game showed that it could be done, and done incredibly well.

First, this is the most beautiful game I have ever seen.  Bar none.  The visuals are a step above, which helps bring to life a story that has some fantastic depth.  Whether it be examining Nate and his inability to let the treasure hunter life go, or what it means to be married and have it be “until death do you part,” there are so many wonderful relationships that are examined, with the express purpose of bringing the franchise to a close.  Sure, it does bring up a plot convenience in Nate’s brother, but with Troy Baker doing the voice, along with an amazing introduction section, he fits right in.  Not to mention we are back with our main man Sully once-again.  Add in Elena giving Nate shit, and it’s like getting to go on one last adventure with a family that we have known for so long.

Then there is the fact that this game is so damn fun!  Whatever your play style, the game accomodates you.  Whether it be running and gunning, or doing what I do and getting your stealth on.  It is just so much fun to explore the beautiful landscapes and shooting up the place or picking the enemy off one by one.  We also get these wide open landscapes to explore, to take in the beautiful vistas and get to hear our characters play off each other.  There wasn’t a single level in the entire game where I was like, “wow, seen this before.”

Finally, the game brings the franchise to a definitive end with a perfect epilogue.  Nate’s place on that beach is fucking amazing.  Sure, it is a hipster house, but if I had the chance to live there, you bet your ass I would take it.  I loved this game, and it makes going through the entire franchise again that much better.  We get to see how it all ends, and that is why it is my favorite game of this year.

Until next time, a quote,

“Sic Parvis Magna, little brother.” – Sam Drake, Uncharted 4: A Thief’s End

Peace out,

Maverick