I’ve talked at length about how my favorite game of 2015 was Life is Strange. While it had its flaws, it told an interesting narrative about a girl with time powers and a mystery that unfortunately had a lackluster conclusion. The outright-terrible ending of the game, however, didn’t ruin the entire experience for me. I still love everything leading up to it. It’s kind of like Mass Effect 3 in that regard. When I saw the announcement for this, I was more than a little pissed. I mean, why would I want a prequel? It’s a story I already know! Rachel and Chloe were tight as fuck, Rachel was secretly in love with Frank, she gets killed. What more could they fill in? I said in my First Take post that if this was just some stupid prequel telling us crap we already know and nothing else, I would ream this game a new one in a way that Square Enix would feel. I’m happy to say that this prequel challenged my skepticism. It’s not perfect, but for the flaws it has, it has some things done better. Let’s talk about it.
This game is still a prequel. Set four years before the events of the original game, we see a much younger and much more vulnerable Chloe. She’s trying to get into a concert where a band who is weirdly playing the tune of another band (did the actual band not want their name associated with this game? You’d think they at least would have had to have the song licensed, so why not just play as yourselves? Odd). After getting in trouble, it’s here that we see her meet Rachel Amber, the most popular girl in her school. From there, our young protagonist gets involved in a new life of freedom, friendship, and maybe something more.
There’s a lot to say about this prequel, and it’s a lot of the same stuff one could say about the original game. For starters, the dialogue is just as bad as the first episode of the last game. Maybe this is a trend with this game. I don’t know who their writing staff is, but no teenager anywhere talks like this. But just like the original game, that grows on you after a while. It sure as hell grew on me. So there’s that.
The visuals are much better. They’re using the Unity engine, and it really stands out. The faces in-particular. My biggest complaint with the original game was that the faces were so inexpressive. Better facial animation would have made some of the best scenes of dialogue even better. Here, there is much more expression, and it makes the dramatic climax of the episode really good.
One thing I do miss is that the time powers are gone. Now, instead of being able to rewind and make a choice about whether or not you want to follow through with something, you have to basically own it. Not gonna lie, that does bother. You also can’t restart episodes from various chapters. That’s kinda frustrating too. Here’s hoping future episodes fix that. But you do have some new mechanics. Like this back-talk mechanic that makes no sense in reality but it is kinda cool that you get to play mental games with people.
Let’s talk about the characters. There are some REALLY weird voice-actor changes that totally take away from characters. For example – David. I grew to like him at the very end when you finally see under the hood of his mental problems if you tell him that Mr. Jefferson killed Chloe and he shoots him. Whoever they got to replace him as a voice actor does NOT sound at all like a torn-up veteran. The first guy they got was a douche, but you believed he’s a tormented veteran haunted by what he saw. This guy sounds like a fucking doofus. There is no presence with this guy. Same with the dude they got to replace William. I can at least forgive that because you only see William in dreams. His weird speech patterns fit with the scenes they are in, but still.
Ashly Burch is back to play Chloe, and I genuinely do like her character more. It’s pretty clear that the voice actress is older, but the performance feels more genuine. Stereotypical punk Chloe is cool and kinda hot, but young and vulnerable Chloe is genuinely more interesting. One of my biggest complaints from the first game was the fact that we never got to meet Rachel Amber, since I assumed that the power Max had has some connection with her. Thankfully, I at least know that’s right. But that gets into spoiler territory for this game.
Something I’d like to add is that there is one genuine improvement over its predecessor. So many choice-based games make it so that the choices feel meaningless. This episode doesn’t! There are a ton of variations, little things that change in scenes because of choices you make. It was surprising when I’d go through the same scenes over again and have them play out differently because of things I’d done. That’s pretty cool. It gives me some hope that the decisions I make in the end will actually amount to something.
Overall, this game is about growing up. It’s about Chloe accepting that her dad is dead and making a new friend and how she can’t deal with how alone she is. We also get to peek into the life of a character who I always wanted to meet. But I am glad to see that it isn’t just a prequel to stuff we already knew. They actually go back even further than recent history and give us some stuff. We get some hints as to the nature of the supernatural in Arcadia Bay, which I am desperately hoping they run with. I’m curious to see where this goes, and while I do hate how much Max gets shit on, we have two new characters to see where things go.
7 out of 10