SIONR: The Failure of Final Fantasy XV and a Road Trip Game Done Right

It’s no mystery that I view Final Fantasy XV as a game with a good idea, but a bad execution.  The problem is that the game devs decided that they were going to go the typical Final Fantasy game route and make it about saving the world.  Failing to realize that what drew people in was the theme song that was horribly misused in the actual game.  This game was marketed as Noctis and his friends going on a road trip in a fantasy world that is very similar to our own.  And I think that was a great concept.  If they had just gone all the way with it, that game could have been one of a kind.  For a while now I have been thinking of how this idea could be done correctly.  Let me share what I came up with.

For starters, there cannot be a plot outside of the road trip.  It would have to be a very small story.  No saving the world.  Maybe thwarting some threats that are posing a danger to the places that the party comes across in their travels, but that’s it.  You can even have the world’s politics play a part in it, but that has to come secondary.  It’s just an element of setting, not a core plot element.  But it should still be a part of things.  After all, you want the world to seem believable.  If the game’s world doesn’t feel like one that you can live in, then it is not doing its job in immersion.  However, none of the choices you make in a road trip game can affect politics on a large scale.  Maybe you can change a village or town or even part of a city’s mind about your group.  Maybe make it some kind of ethnic conflict.  But at the end of the game, the politics are what they are and there’s nothing you can do about it.

Next up, the stuff where the car is basically driving itself and you are just along for the ride actually didn’t bug me.  However, in order to do this concept better, I have some tips.  First – make a larger music selection.  Give the world some personality.  Make radio stations that play various kinds of music and add to the world by injecting some diverse opinions into the mix.  Maybe have one station who is very much a friend to your characters nation and political views, while having another that is very much opposed.  Run the gamut of political ideas, all while having lots of music that makes you feel like this is a real place.  Not just stock music options and soundtracks to other games.  Hell, the didn’t even do that right.  I mean, if you’re going to get soundtracks you can buy, why not have the whole thing?  And why not make it like when you are making an iTunes playlist and pick the songs you want to hear?  So many small details about this game that could have been done better.

Second – ditch the open world.  I am honestly getting tired of huge worlds that feel like there is no one living there.  Instead, why not make it so you have large levels at various places in the journey?  Open levels on your journey, rather than vast spaces that feel like not one person has ever lived there.  Since you are traveling in your car, that would allow you to make the set-pieces of driving and taking in scenery, characters talking, and the ambiance that much better.  However, too many games have vast open spaces that are just so boring.  I may be in a minority here, but a game that did this concept flawlessly was Uncharted 4.  Instead of being one massive open world, they allowed you to explore large contained areas at your own pace.  For a game about a road trip, with the idea being characters exploring what they come across, that seems much more fitting.

Third – immerse your character in the world.  Take a few cues from Persona 5.  Let your characters buy food at the restaurants they come across.  I wanna be able to buy their world’s version of a juicy burger at the gas station diner.  Or have some fancy meal at an upscale restaurant in some tourist trap city.  Maybe even take in a bowl of ramen or whatever the noodles of that world are.  Little touches like that go a long way.  When I am chilling at a hotel room or something, let me watch movies, read books, of something else that gets me involved in the area.  Maybe have doing that stuff help your character level up stats or something.  Give some incentive for taking the time for this.  Persona 5 had hilarious rip-offs of big movies that were terribly acted on purpose, but it was still so fun to do because you had fun laughing at the ridiculousness of a Batman knock-off talking about desserts.  Give the player incentive to learn about the world.

Fourth – side-quests, and don’t just make it busy work.  Have party members want to do stuff in towns, or developing relationships with random npc’s leading to bigger payoffs with fun missions that can either be difficulty challenges or give you special stuff.  Take some cues from The Witcher 3 and make the side-stuff just as interesting as the main stuff.

Finally – make the game feel like it’s a story about the group on the road trip growing as people.  A kind of coming-of-age story.  Maybe make them a touch older and have some ideas about the nature of growing up and having to be adults.

Final Fantasy XV had a solid concept, it just didn’t go all the way with it.  More than anything, that’s what frustrates me as a gamer.  A wasted good idea is the very worst, and too many games are guilty of it.  But what about you?  Agree or disagree with my assessment?  Let me know down in the Comments.

Until next time, a quote,

“I take to the open road, healthy, free, the world before me.” – Walt Whitman

Peace out,

Maverick

Advertisements

SIONU: Native Advertising in Video Games

Sorry that I haven’t posted in a LONG time.  Things are pretty quiet right now, so I haven’t had much to write about.  However, as I have been trying to get a total completion in Final Fantasy XV, I am sitting with an amused look on my face thinking about one of the missions.  After Gladiolus leaves your party, he comes back with a new perspective, on a very specific thing – Cup ‘O Noodles.  That’s right, Cup ‘O Noodles is in this game.  And one of the main characters gives them the ultimate dick-sucking treatment in a cringe-worthy piece of dialogue that made me laugh so hard the first time I heard it.

And they aren’t the only brand getting recognition in this game.  Did you notice the Coleman brand on all the camping gear that they use?  That is their brand logo.  So, I guess they also wanted to get some representation.  In Angry Joe’s review of Quantum Break, he noted how Nissan is very represented throughout the game.  I’m unsure how to feel about this.  On the one hand, it seems only natural.  I’m genuinely surprised that this hasn’t happened sooner.  Given how big a market gaming is, and how massive the production values they have these days, you would think companies would be all over having their brands represented in gaming.

Granted, it isn’t like this is totally a new thing.  Racing games have pretty much been car company ads since I was a kid.  Madden, FIFA, and MLB games are the same deal.  But this is the first time that I’ve seen native advertising in a fantasy game.  That was strange and awesome at the same time.  I get the feeling that this game was a field test of the concept.  None of the reviews I saw for Final Fantasy XV made a big deal about it.  There is an entire sub-plot of the game that is about getting ingredients for Cup ‘O Noodles.  The game doesn’t even try and hide the intent.  Which leads me to wonder if this just the beginning.  Like, am I going to see McDonald’s represented in a video game?  Uncharted 4 was basically open about pimping Sony’s products.  Everyone had a Sony phone.  Nobody  cared.

Which leads me to another thought – why is it that native advertising is hardly noticed in video games when news that does it is dragged through the mud?  I have a theory – it’s because gaming is such a different medium.  Seeing a product in something doesn’t automatically mean that you are going to get it.  Since gaming is a medium about gameplay and player involvement, something like native advertising just doesn’t have the same effect.  Granted, it can go too far – the Cup ‘O Noodles mission.  Listening to Gladiolus describe that stuff was amazing.  Made me think of the advertising in The Truman Show.  Hopefully I’m not too old for that reference to make no sense to people.

As gaming becomes more and more corporatized, should it surprise anyone that we are seeing game companies reaching out for sponsorships?  If anything, this whole deal has me thinking that it is on the verge of becoming a lot more common.  So long as I don’t have to listen to a character make a speech about the nature of a cup of soup, I can live with that.  It’s the future of gaming, people.  What about you?  What do you think?  Sorry if this post is a little short, I just wanted to get something out there for you all.  It’s a slow time of year, but will be picking up.  Two of the games on my Top 10 Most Anticipated Games of 2017 (linked here) are coming out soon.  I cannot wait!  I’ll try and get reviews out in a timely way, but at least one of them will have hours upon hours of gameplay put into it before I can give a good review.  So stoked.

Until next time, a quote,

“What the hell are you talking about?  Who are you talking to?!” – Truman Burbank, The Truman Show

Peace out,

Maverick

Final Fantasy Versus XIII vs. Final Fantasy XV

For the last two weeks, I have had my nose buried in Final Fantasy XV.  I just did my review, and let me tell you, my feelings were mixed.  I did that review after having just got done with the very end of the story, and throughout the entire final act, I was rolling my eyes and just wanting it to be done.  All of the plot momentum was gone.  All of the character development was dead.  Hell, almost the entire cast of villains was just gone, killed off-screen.  The main villain was boring and predictable.  As if I didn’t see what was coming from a mile away and just wanted the game to get the predictable plot over with.  It got me thinking back to the trailers for this game back when it was Final Fantasy versus XIII.  Take a look at this, and tell me what you think.

You see the opening to that trailer, and what is the first thing you see?  “This is a fantasy based on reality.”  Then you see Noctis, in a car, driving down a street that looks like it is part of a world that we could live in.  But in the distance, there are fantastical ships floating in the air.  A fantasy, based on reality.  This leads me to believe that it wasn’t just meant to be a game with a car in it.  It was a fantasy that was based on the real world.  So it wasn’t going to be another one of those stupid games where the goal is to save the world.  This was going to be something more close and intimate.  The characters in this world wear suits and ties, go to parties and drive in cars.  I loved that concept!  A fantasy-realism idea in a video game.  How I have ACHED for such a thing for so long.

It also had a neat little dichotomy playing.  Like they took Shakespearean ideas and applied them to a video game world.  You had King Regis squaring off against a king in another land, with the implication that he was being betrayed, perhaps from within?  Maybe some Hamlet ideas playing out?  There is also Stella Nox Fleuret, whom Noctis meets at the party celebrating the signing of the peace treaty.  Two star-crossed lovers, unable to truly reconcile the fact that they are on opposing nations, yet have feelings for each other.  Some Romeo and Juliet elements, then?  A fantasy based on reality.  Taking the fantastical and applying it to the real world.  So much endless potential, and as I watch that trailer, part of me can’t help but wonder what could have been.

But that wasn’t what we got, was it?  Nope.  What we got was something ENTIRELY different.  What we got was a game that I swear had two different development teams.  There was the one who did the open world sections.  I like those people.  They made this huge, gorgeous area that I could drive around in and do fun quests in.  There were also the occasions where you find a hidden dungeon.  Those were great!  If the entire game had just been Noctis and his pals just driving around on a road trip, this game easily would have won my favorite game of this year.

However, then there was the story part, which just crept its way back in.  Part of me is dying to know what the story if with Nomura, who was spear-heading the game originally.  There must have been some arguing with him.  The man initially had this as his baby.  There was talk of how insane his ambition was with this game.  Perhaps it makes sense that Square Enix pulled him back from it.  However, what replaced it was a story so by-the-numbers that I was looking at my watch as to when we get to the part where this or that happens.  Then, as if the game was in a rush to get done, we have the entire second half take place away from Lucis and be basically a linear corridor up until you get to the point where you can go back in time and go back.

Holy shit, I figured it out.  It’s the reverse of XIII!  Anyone remember how in Final Fantasy XIII the first 30 hours or so were all a linear corridor, with only the last third opening up into something more open?  Something a lot more fun, with side-quests and stuff?  In XV, we have the reverse happening.  We have this wonderful open segment that is really fun, with tons of side-quests and stuff, for the first 30 hours or so.  Then, the game suddenly becomes a linear corridor that is really boring.  I can’t believe it.  How did you manage to do this, Square Enix?!  It’s almost impressive how bad this is.  I don’t know what I expected from you, but certainly not this.

A lot of people think that I hate Final Fantasy XV, and I really don’t.  Take out the parts with the plot, and you have a fantastic game that could very well have been a fantasy based on reality.  The road trip parts of this game felt like just that.  But when you pair it up with a cookie-cutter plot with some of the most boring characters that act like they want the game to be over, it just makes me think that maybe Nomura’s ambition should have been allowed to run free.  I honestly wonder what he would have come up with.

It feels lately like games are kinda throwing the baby out with the bathwater when it comes to long games with really intricate stories.  Kojima threw out his long cutscenes in places of boring tapes that you can find in Metal Gear Solid V.  He didn’t need to ditch his cutscenes entirely, just shave them down to something manageable.  Though, if Konami had let him run wild with his ambition, who knows what the final product of that game would have been.  Or what else could have been… (Silent Hills, anyone?)

Moving forward, here is what Square Enix needs to do – don’t make a cash-grab sequel to this game.  Start over with a new idea for the next one.  Make it one of the numbered games, with a whole different world and whole new ideas.  And flush out that world too.  I don’t know anything about the world of this game, outside of bits and pieces characters talk about.  I don’t know the story of Nifelheim’s rise to power, which probably was interesting.  I don’t know what the story is with the Emperor and what he wanted.  Or any of the knights in that room with him, since all but one of them was dead or mutated off-screen.  This game had good ideas.  Take some of those ideas and run with them.  Like how I could go to a restaurant and order food for boosts to my stats.  That was awesome!  I had a lot of fun with that.  It was very immersive.  But next time give us a world that I can dive into.  Don’t ask me to see a ton of peripheral material, like that god-awful movie that came with this game.  Don’t ask me to watch some anime.  Make the story be part of the actual game.  And for fuck’s sake, do NOT have major plot events happen off-screen!  That was so annoying!  There were so many times that a TON of stuff happened that I never got to see.  What the fuck, Square Enix?!

Until next time, a quote,

“You guys were the best.” – Noctis Lucis Caellum, Final Fantasy XV

Peace out,

Maverick

Lucien’s Review: Final Fantasy XV

Final Fantasy XVAfter ten years in development, the final product that is supposed to breathe new life into the franchise has been released.  Sorry this review took so long, but I was working to make it through as much content as I possibly could, in order to give the best review possible.  To that end, my initial verdict is that this game is many things.  Some of them very good, others pants-on-head retarded.  Was it worth the wait?  Did it live up to the hype?  There is a LOT to talk about with this game, so let’s get down to it.

This game begins with one of the problems.  It just throws you out into it.  There is NO lead-in to this game.  There is no world-building.  It expects you to have seen a lot of the extended content, which is a real shame, because I get the feeling that there is a lot of really interesting narrative to sink one’s teeth into.  Noctis and his three friends are sent out by King Regis to go meet with Lunafreya, in order to get married and cement an alliance that could help them save their country.  From there, the plot gets all kinds of ridiculously convoluted.

Originally, this game was said to be a fantasy based on reality.  I took that to heart.  I really did.  Back in the days when this was Final Fantasy Versus XIII, Tetsuya Nomura wanted this to be a game about a fantasy world that you could believe exists.  Part of me is DYING to see what the game that he envisioned would have been like.  The cruel reality is that the game that I saw in those old trailers looked 1000X better than what we got here.

Let me put it to you like this – I have the EXACT same opinion of this game as I do Metal Gear Solid V.  When you are playing, it is so much fun.  The elements of exploring the vast, open world and chilling with your buddies, going on the endless side-quests, that part of the game is more fun than I have had with an RPG in a long time.  However, there is this retarded story that keeps poking at me to do what it wants.  And you know what, I wish it didn’t exist.

This game was marketed as a road trip game with Noctis and his buddies going from place to place and getting into all kinds of crazy fantasy hijinks.  And you know what, when the game is doing that, I am in love.  Everything leading up to when you leave the country to basically go on a completely-linear second half is truly special.  Why couldn’t this game have stuck with the road trip?  I can’t help but think that Nomura’s original vision eschewed a lot of the grandiose bullshit, in favor of a game that is more of a story about fighting to reclaim the prince’s kingdom?  Like, have him going around, getting allies, making some pacts with summons and gaining allies by helping people in various places?  Then, the game wraps up with Noctis taking the fight to the Empire to reclaim his home.  Sure, it isn’t the most epic story, but since when does all fantasy have to be about saving the fucking world?

I suppose I should actually talk about elements of the game, but I needed to get all that out there for when I make my last point.  First thing to know – this game is beautiful.  There’s a reason that getting to wander the countryside is so fun.  The landscapes are nothing short of spectacular.  Getting to travel around in your car (which is mostly on rails) is a wonderfully immersive experience, just getting to take everything in and listen to your friends talk.  Then you get to camp out, and each time you do, it feels like a new experience, partly due to the unique animations you get to watch as you level up.

Then there is the combat system.  Here is where a lot of people’s mileage will vary.  I loved it.  This isn’t the kind of game where you just press attack and win.  There is a ton of real strategy that you have to use if you want to do well in this game, from knowing when to block, how to react quickly to parry strikes, and moving around enemies to get the perfect strike on their blind spot, which can sometimes be very difficult to hit.  The magic is a bit different from other games.  Instead of having magic powers you unlock, you craft magic in this game from elemental gems that you can charge up magical energy from.  When you combine magic with items, you can make casting spells also have curative powers.  The mixing and matching of magic to items feels a lot like alchemy, and it is very fun.

For those who saw the summons in the game’s trailer and thought that you will be getting to play around with them, don’t get your hopes up.  You don’t.  The only time that you are able to use summons is at VERY specific points in the story.  But they are still fucking epic, don’t get me wrong.

Which brings me to the characters.  The four main characters who the game is centered around are pretty awesome.  At least for the parts that you can travel around the countryside.  They play off each other brilliantly, and it feels like four friends out on a road trip.  Noctis is a bit broody, but not to the point that it’s annoying.  Ignis is my favorite of the bunch.  He’s kind of a Mother Hen for the group, and his dry sense of humor just makes my day, every time I hear it.  Gladiolous is something of a meat-head and is brash, but you enjoy his company like the lovable big brother.  Prompto is kind of the reverse.  He is the scrawny little brother, trying his best to be a good friend and fit in.  Those four are the driving force, and for that much the game is fantastic.  You even get these little bonding sessions with each character, and all of them are fun and shed light on how likeable they are.

And then there’s the villains.  They are the driest, must under-developed video game villains I think I’ve ever seen.  Their motivations are…well, you never really know.  They are all gone because plot reasons and you never see them again.  Hell, the entire empire that you’re fighting crumbles all the sudden and that’s it, all for a REALLY forced message about saving the world can happen.  It’s bad.  Really bad.  Like, the absolute worst.  Ties back in to what I was saying about some parts of this game being awesome, and others being bad.

The reality is that this is NOT the return to form that Square Enix was hoping for.  Wrapped up inside a very bad plot is a very good game that is a ton of fun to play, up until you have to leave Lucis and the whole thing devolves into bullshit.  It’s such a shame that such a fantastic concept and some truly amazing gameplay is wasted on a story that I was rolling my eyes at the whole time.  Again, it’s just like Metal Gear Solid V in that regard.  What a shame.

Final Verdict
7 out of 10

Peace out,

Maverick

Lucien’s Review: Kingsglaive: Final Fantasy XV

kingsglaiveFor those of you who know my thoughts on the film Final Fantasy VII: Adventure Children, you may see where I’m going with this.  Only this time, instead of a film that just assumes that we know all the characters and the struggles of the universe it is set in based on an established franchise, we get a film that assumes that we know all the characters and struggles of the universe of a franchise that hasn’t even been established yet.  If you went into this without knowing a single thing about Final Fantasy XV and the lore surrounding it, you will be VERY confused.  But it does looks pretty amazing.  Let’s talk about it.

The plot of the film is pretty much a prequel to the game, but this time with more extravagant outfits.  Okay.  We have King Regis, voiced by Sean Bean.  Make your “when does he die” jokes here.  This is weird, because as I understand it, he isn’t in the game.  Why have him in this movie?  Then we have Luna, voiced by Lena Headey.  This is also weird.  Partly because as I understand it, she is also not in the game, but then there is the fact that her voice does NOT go with this character.  She is clearly well into middle age, voicing a character who is supposed to be in her younger years.  It does NOT go well together.  You have Aaron Paul doing the voice of one of Regis’ soldiers, the Kingsglaive.  They are charged with fighting the invading Nifelheim army to hold them back.  It’s a useless battle, since the invading force is vastly more powerful.  Seeing defeat as inevitable, Regis is making an effort to sign a treaty.  However, this gets wrapped up in a very dull plot about betrayal and action.  Lots and lots and lots of action.

To this movie’s credit, the visuals are nothing short of incredible.  This film is a testament to the power of whatever visual software Square Enix is using.  It truly is incredible.  And this film is infinitely more colorful than the studio’s last work in Advent Children.  So the colors get more of a chance to pop.  When it isn’t so ridiculously over the top with fight sequences that never end, this movie can look pretty damn amazing.  Too bad I got so little chance to take any of it in.  Maybe because the film decided that it wants to be wall-to-wall action without end.

Now we get into my gripes.  For starters, why are they using voice actors that aren’t even in the game?  I know for a fact that neither Sean Bean nor Lena Heady are in this game.  Aaron Paul did his best to sell his performance.  Since none of the characters were particularly interesting, I enjoyed his role the most.  At least there I could tell that there was a genuine enthusiasm.  Sean Bean sounds bored.  As does Lena Heady.  The whole cast sounds like it couldn’t possibly care less about anything that was happening in the film.  There was this weirdly level thing about everything that everyone said.  Even when it was supposed to be very emotional, everyone is monotone.  Oh how I hope the game this is supposed to be a prequel for isn’t like that.  Otherwise it will get really old, really quick.

And that’s another thing – this movie took ZERO time to world-build.  They talk about refuges and parts of the world, none of which we get to see.  We don’t get why there is this huge intolerance of the refugees, or where their little catch-phrase comes into play.  I really would have liked it if we could have taken some time to get to know ANY of the world that Noctis and his chums get to explore in the game.  I mean, we are watching this movie to get a taste of the game, right?  Is the entire game just nothing but over-the-top action non-stop?  If so, then to be honest, I’m a little nervous.  But then I remember – Advent Children was much the same.  So hopefully I have nothing to worry about.

This film exemplifies everything that armchair film critics say about modern blockbusters.  There was hardly a quiet scene one.  In fact, the whole movie was basically just going from one crazy set-piece to another with only a minute or two of quiet time.  This film doesn’t give you time to breathe.  And since it wants you to care a great deal about these characters that we are stuck with, it would help if at least one of them was fun to be around, or if we knew them beyond a name.  The action went on WAY past the point where it should have ended.  There was this moment toward the end of the third act where I saw a perfect chance for the film to stop.  It was when King Regis died.  It was actually pretty emotional.  It had everything for a powerful and depressing climax.  We all knew that there wasn’t going to be a happy ending here.  So why not stop there?  Oh, right, we have an even bigger and even more insane battle sequence that never ends to go to.

All things considered, if you are able to completely turn off your brain and enjoy the pretty lights and watching things blow up (I mean more than with a Michael Bay film), or if you are the ultimate die-hard fan of the license, then I guess that this is the film for you.  For me, I was just really bored throughout most of it.  I was hoping to see some of these characters and get to know them better.  But nope.  It’s just endless explosions and fighting.  What’s more, they are hinting that the whole film is really just a story about an evil nation trying to take over the world.  So is that going to be the game?  I kind of hope not.  I mean, sure, I figure there will be some fantastic elements of world-saving, but I am also hoping that the central focus of the story is Noctis and his comrades fighting to reclaim his throne.  That was what I always thought it would be.  Am I wrong?  Let’s hope so.  This isn’t a bad movie.  It’s just boring.  Very, very boring.

Final Verdict
5 out of 10

Peace out,

Maverick

SIONR: Collector’s Edition of Final Fantasy XV Doesn’t Include Season Pass

I’m honestly becoming at a loss for words about what a greedy bunch of pukestains Square Enix has become.  It’s growing more and more insulting by the day.  We saw what happened with making Rise of the Tomb Raider a timed exclusive.  I am almost certain that we’ll see how the new Hitman is a failure due to it being episodic and having always-online DRM.  There was also that fun campaign disaster with the pre-orders of Deus Ex: Mankind Divided.  We then get to see that the insanely-awesome-looking remake for Final Fantasy VII is also going to be episodic (think that will have always-online DRM too?).  But today, I think that I’ve seen the most greedy thing yet.  This company seems to be on a mission to not have the latest greedy thing be ceiling.  They gotta bust on through to the other side.  This time, it’s with the game I have been so eager for for so long, Final Fantasy XV.

I’ve already talked about their stupid bullshit having to do with a Season Pass.  That’s retarded in its own right.  But now it seems that this company just can’t help itself from fucking over their customers.  Like how they are trying to milk people who have already given them $280 out of even more money.  That’s right, if you pre-ordered the Collector’s Edition of the game, with all that comes with it, Square Enix wants you to fork over even more to get their shitty DLC that should have already been included in the fucking game.

Unbelievable.  I just do not get the thought process behind this.  It’s like, “hey, let’s bilk people of as much cash as possible!  That’s sure to generate brand loyalty!”  These people are paying you almost $300, you fucking assholes!  The least you could do is not fuck them over in return and demand even more.  I can honestly see only two reasons behind this sort of decision-making.  First, they really are this greedy.  If so, then I honestly don’t want to keep supporting them.  Because we vote with our wallets.  When people give in to bullshit stunts like this, it tells these companies that they can keep doing this.  I’m poor.  I don’t have much disposable income.  Why should I pay extra for something that they refuse to put into their game already?  Second, they have no choice but to charge extra.  In which case, they should just stop making games.  If this is what it takes to keep the company financially-solvent, then they really should just leave the industry.  It can only get only get worse from here.

What is going on with this company?  They keep looking to be on the verge of finally coming back, but they seem to be doing everything they possibly can to shoot themselves in the foot.  It’s baffling.  If someone can explain this to me, I’m all ears.  No joke, I’d love a cogent explanation for all this madness.  From where I’m sitting, this company seems eager to self-destruct, and remind me of a character in Loony Tunes.  See if you can figure out which one it is.

Until next time, a quote,

“These blockbuster bombs don’t go off unless you hit them JUST right.” – Gremlin, Loony Tunes

Peace out,

Maverick

SIONR: Rumors of Final Fantasy XV Delay

You have got to be kidding me.  Square Enix, this has to be a joke.  If these rumors are true, then I honestly can’t be more pissed at you than right now.  Because I know what you’re doing.  The level of transparency here is just disgusting.  You greedy, corporate fuckbags are doing this because you want to capitalize, and it pisses me off.  But I’m getting ahead of myself.  Let’s talk about this.

The rumor mill is abuzz because of some promotional material that was discovered by the sleuths of the Internet.  The material is from GameStop, which shows the release date of this game not at the promised September 30th, but at November 29th.  Almost a full two months later.  Yeah, it’s as bullshit as it sounds.  Yet-another stupid-ass decision by Square Enix, and can you all see why they’re doing this?  I shouldn’t need to explain this. Anyone who has been associated with gaming can see as clear as day what the gambit here is – to capitalize on the Christmas shopping season!  Of course it is.

I hate the Christmas game release season.  I hate that game are being delayed to that so that companies can try and milk more money.  Why?  Because companies need to learn that it doesn’t matter when a good game comes out!  Just release the fucking game!  When will companies learn that us gamers don’t need a special time of year for a game?  It’s infuriating.  I did a little looking into this on my own, and I think the rumors are correct.  See, I looked at the original release date, which just happened to be on a Friday.  I was SO digging that.  I could leave work and then have two whole days to play.  Still, that is unusual.  Why?  Because most games come out on Tuesday.  Groj knows why.  It’s a stupid day to release games.  Why release them when the bulk of the people who play them are stuck at work?  It’s retarded.  Guess when November 29th is?  That’s right, it’s on a Tuesday.  It fits neatly with how things are done.

To be perfectly honest, I’m getting a little sick of Square Enix’s shit.  They keep pulling this stupid crap, and it is stupid.  Did you know that Final Fantasy XV has a Season Pass?  Yeah, because Square Enix figures that you aren’t paying enough money for the complete game, so they are going to give you a pass for what is almost-certain to be bullshit DLC.  These people aren’t CD Projekt Red.  They know how to do DLC right, and I found that to be a worthwhile investment.  With the episodic and online DRM bullshit with the new Hitman, or how the remake of Final Fantasy VII is episodic (hey, Square Enix, will that have always-online DRM too?  Fuckers), this company is seriously starting to make me hate it.  And that shouldn’t be the case!  Everyone should be excited.  How can this company take something that should be happy and then fuck it up this bad?!  I don’t get it.

Given what I’ve seen, I am inclined to believe these rumors that are out and about in the zeitgeist.  It’s stupid.  I am so pissed.  It’s like this company wants me to hate them, and I don’t want that to be the case.  Greed has taken over so much of the gaming industry.  Why are so few companies willing to rise above?  A question for the philosophers.

Until next time, a quote,

“Your premium brand better be delivering something special, of it’s not going to get the business.” – Warren Buffet

Peace out,

Maverick