Lucien’s First Take: Marvel’s Spider-Man 2017 E3 Gameplay

I meant to talk about this months ago, but I am finally getting around to it, because there is a lot to unpack.  Here’s the thing about probably 95% of superhero games – they suck, or are really mediocre.  Especially the ones licensed to films.  Licensed games are the worst thing under the sun.  After the SNES and Sega Genesis, they were all nothing but crap.  So when I heard that Insomniac is making a Spider-Man game that is officially licensed by Marvel, I was groaning.  I mean, Insomniac games are awesome.  They made the Ratchet and Clank games, which are awesome.  But a superhero game to come directly from Marvel?  This has bad idea written all over it.  This year at E3, however, they released a gameplay trailer that has taken all my skepticism and destroyed it.  It looks awesome, so let’s take a look at it now.

Right out of the game, the visuals for this game are amazing.  The level of detail is just perfect.  It’s pretty standard, for a modern console game, but you know what, it’s great.  Definitely hoping we can either customize or get new suits for the web-slinger, but I do like this suit.  Not too worried about that.  Switchable suits has been a standard for Spider-Man games since their inception, so it’s all good.

The control scheme for this game looks pretty simple.  I can clearly tell that almost all of it will be about staying above your targets.  The stealth elements look absolutely phenomenal.  One of the things I always thought was kinda dumb about Spider-Man games is that they don’t take advantage of the elements of getting enemies from above.  Sure, his suit ain’t exactly made to sneak, but you can still hit an enemy from above without them seeing you coming.  Since Spider-Man never kills his foes, we don’t have to worry about non-lethal runs of the game.  Exciting stuff.  The controls for getting back up to beams or on top of objects are taken right out of the Arkham games.  No problem with that whatsoever.  It’s totally fitting for our friendly neighborhood hero.

We also get to see some potential gadget stuff in this game.  Another thing I am digging that seems to have come straight out of the Arkham games.  Desperately hoping that they don’t just copy that formula beat-for-beat though and give you some freedom to customize the stuff you use and be able to craft specialty stuff.  Really wondering how the leveling up system is going to work.  You also can use the environment to fuck up enemies!  That’s awesome!  I love it.  Later on we get to see that done even in combat scenarios.  Manipulating the environment in active combat and not just for stealth is a break from the mold they clearly are going off of, and I think that’s a great one.  But the stealth aspect of this game is really something.  Not gonna lie, the more potential I have to be stealthy, the happier I’ll be.  It’s my favorite way to play a game, and it looks like I get to scratch my itch here.

Then we get our first peek into the combat.  Now here’s something where I want to elaborate on how this game is using the Arkham formula.  A lot of people are saying that that’s unoriginal, but you know what, I think it’s goddamn brilliant.  There’s a reason why.  When you fight, it’s clear that you are using the same kind of system they used in Arkham to dodge enemy attacks before they happen.  To me, this formula makes even more sense for Spider-Man than it did for Batman.  Why?  Because of the Spider Sense.  That talent gives him the ability to see what’s about to happen when danger is close.  He gets an almost perfect ability to perceive incoming problems and react to them.  So the indicator system from the aforementioned series is perfect for that!  It also lets you dodge machine gun fire, which, for those who read the comics, is something that Spider-Man could do when he’s at his best.  Since this game isn’t attached to any film or thing like that, keeping it true to the comics is kind of awesome.

From there we get some stuff with a helicopter that shows this game is also taking cues from the old God of War games with quicktime events.  Not gonna complain about that either.  Clearly they are doing the concept right.  Kinda curious to see what all this “HEX” stuff in that clearly is some kind of energy.  This should be interesting.

This game went from being something I figured wouldn’t be worth my time, to one of my most-anticipated games of 2018.  That’s pretty awesome.  Let me know what you all think down below.

Initial Verdict:
Hyped!

Peace out,

Maverick

Zoe Quinn Harasses ‘The Last Night’ Director For Supporting #GamerGate

Oh look, it’s everyone’s favorite professional victim who is back to wear her victimhood like a badge of honor even though the Internet forgot about her years ago.  And since she can’t just sit back and let herself fall into obscurity like the vulture that she is, when the director of a new game that looks pretty cool came out and she found out through her information network that he had said positive things about the now-defunct culture war #GamerGate, she had to get her little army of minions to go out and attack him.  I am, of course, talking about the director or The Last Night.

See, the director of that game actually believes that ethical standards in games journalism is something worth fighting for, and that the world of Indie games is a toxic circlejerk of multi-colored hair warriors who have to suck each other off so hard.  And since Zoe Quinn hasn’t been in the public eye in so long, just like Brianna Wu she had to get the old victim train going.  Also just like Brianna Wu, Zoe is a cunt-rag who tries to play off what at terrible person she is as everyone just being mean to her.

Let’s take a look at the narrative she paints for herself.  According to her, she was the tragic victim of a horrible man who chose to slut-shame her and paint the scarlet letter on her in the public square.  And ever since she has been the victim of virtually non-stop abuse by all the evil people of the Internet.  That’s the narrative that she paints.  The same one that her and her more-successful professional victim comrade Anita Sarkeesian painted in front of the UN while they argued that the Internet should have everyone who disagrees with them removed.  Not that Zoe would know what it’s like for people to disagree with her.  Her echo chamber is so massive that she lives in it.  Every time that she has even slightly ventured out of it the weight of her lies almost destroyed her.

What is the truth?  Simple – her ex-boyfriend Eron wrote a hugely-long post where he laid out how betrayed he felt by her.  Among the endless reasons why was the fact that she had been cheating on him, with five people.  Mundane’s Matt and Internet Aristocrat’s video of what happened led her to being the catalyst to the online culture war known as #GamerGate.  And very quickly Zoe became forgotten amongst the far more interesting topics at hand.  Topics like the fact that several of the people who she had cheated on Eron with were people who had covered in the games media before.  In fact Nathan Grayson became a far more interesting topic than she ever was.  All she did was create a boring video game about living with depression.  A choose-your-adventure game about depression.  Yeah, sounds like a recipe for great “gameplay.”

After the storm that was GamerGate died down, Zoe found herself in the media in other ways.  Like how she was busted red-handed leading a online blitzkrieg of attacks against Candace Owens.  There had been a blog post where she laid out what had happened, and how she was able to put together that Zoe was directly responsible for the attacks against her.  A really scum-fuck thing to do.  As I said, she went to the UN, where she desperately tried to sell that the Internet still sent daily hate to her, even though it is easily-provable that the Internet moved on from her not long after the hashtag #GamerGate was founded by Adam Baldwin.  Given how she was able to generate an attack against Candace Owens through mysterious anonymous sources, it’s not hard to think that probably most of the hate she has ever received was from the same sock-puppet accounts.

Oh, and let’s not forget the leaked chat logs from Crash Override Network, Zoe’s little circlejerk of victimhood that showed that she had actively sabotaged the Rebel Game Jam she had been a part of in order to cash in on the social justice points and make herself look good while the rest of them look bad.  I still believe the person who sponsored that event should sue her.  Or how she doxxed and ruined the Fine Young Capitalist’s fundraising event to help promote women in gaming, which she didn’t like because they weren’t promoting her.  And just like all feminists with a sense of entitlement up her non-existent ass, she had to make them pay for not making everything in that project about her.  But again, she’s a victim.  Not a scum-fuck.

Now she has turned her refusal to let her 15 minutes of shame die into an attack against someone who hasn’t done thing one against her other than support an online movement.  That’s it.  That’s all he did.  Then Notch had to go and take the Internet’s ire by calling her a cunt.  Which, you know, she is.  Indefensibly so.  Zoe Quinn is a cunt with a capital C.  She is a horrible person who wanted to make a game that was neatly stealing the show at E3 about her.  Because why shouldn’t a big game reveal be about her?  And of course the parasites at Feminist Frequency have come out in support of her.  Why not.

Zoe, you are a cunt.  You are a terrible person.  I don’t lightly use that term, but it describes you perfectly.  What’s more, you actually believed you are owed something for the fact that people see you for what you are after all of the debacle that you were barely a part of.  You believe that you are owed.  That just blows my fucking mind.  Zoe Quinn feels that the Internet owes HER for the shit she has pulled.  No, Zoe!  You owe people an apology.  People like Eron, who had those of us who supported GamerGate donate to his defense fund, which when you realized that the trial didn’t make you look good you dropped.  People like Candace Owens, who busted you dead to rights for a campaign of doxing and harassment through sock puppet accounts.  There are so many people who you owe.  But you won’t.  After all, admitting wrongdoing just fucks with the narrative.  Can’t have that.  Then you might start self-reflection and that might just lead you to realize what a fucking piece of shit you are.

Until next time, a quote,

“Mr Worf, villains who twirl their mustaches are easy to spot.  Those who clothe themselves in good deeds are well-camouflaged.” – Capt. Picard

Peace out,

Maverick

Lucien’s First Take: Life is Strange: Before the Storm Premier Trailer

I’ve made no secret that the original game is my favorite game of 2015.  Aside from the ending, which is stupid on so many levels that it forced me to do a rewrite which is on this site if you want to look for it, I loved it.  The game is truly phenomenal.  And just like Mass Effect 3, I don’t let the fact that the ending is pants-on-head retarded stop me from loving the rest of the franchise.  However, when I heard there was a sequel episodic series coming out, I was more than a little worried.  I mean, where are they going to go with the franchise?  I had games where I both saved and let Chloe die, so are they going to pick up with Max back in Seattle?  Where could this go?  Are we FINALLY going to get an answer to what Max’s power is and how it works?  That’s the biggest question I have after the series so that could be a little interesting.

But today Microsoft decided to unveil the latest season at their press conference.  And…I don’t know what to think.  Let’s take a look at the trailer and then talk about it.

Okay, so we have Chloe, who is one of my favorite female characters of all time, voiced by an amazing voice actress who I also loved in Horizon: Zero Dawn.  She’s in her room, smoking.  I can see the art style is the same, but it does look a lot more detailed.  The facial animations in-particular, which was my biggest gripe with this style.

She’s sitting there, smoking, and we see a raven land on her windowsill.  The previous game had a thing about the blue butterfly that Max took a pic with.  Is that the way it is with the raven?  In all mediums the raven has symbolized death.  A theory just came to me, but I want to keep going before we talk about it.

There’s a montage of things happening, and one of the things that gets my attention is her being in a car with her father when he is hit by a train.  Is that a dream sequence?  If it’s not, then it makes my theory have suddenly a lot more credibility.  There are things like a tree burning, and Chloe climbing the steps of Blackwell Academy with a sign about good luck seniors.  More Chloe being angsty and shit, but always alone.  That interests me.  The previous game made it seem like her and Rachel Amber were nigh-inseparable.

Here’s why I’m worried – part of me is thinking that all this is is just filling in Chloe’s backstory before the events of the game.  Why?  We already know what happened.  That would be stupid.  That would be the biggest waste of time and potential ever.  And the worst thing is that I’m going to buy the first episode to find out.  Because I have to know.  I have another theory, and I’m desperately hoping that it’s true.  If it really is as simple and dumb as what the title suggests, then I am honestly going to be nine kinds of done with Dontnod and their episodic games.

My theory is this – Chloe dies in so many of the timelines that Max has.  Whether it be in the beginning when Nathan shoots her, the junkyard where you can accidentally shoot her while playing with David’s gun, the alternate timeline if you have Max kill her when she asks her too, and at the very end if you choose to sacrifice her.  I always believed that the tornado was the alternate timelines Max created coming together to fuck up reality.  It made sense.  My theory is that this game has Chloe in the nether-space between timelines.  Like a space where nothing is real and she is desperate to escape.  Kinda like the world of the Nexus in Star Trek Generations.  That would be fascinating!  No joke, if they go that route then it makes sense why her reaction at the end where she sees Rachel is one of awe.  Like she can’t believe that she’s actually there.

But I am still worried that this is just rehashing a backstory we already know.  To Square Enix and Dontnod, if that is really the route you go, so help me Groj I will make the longest and most nit-picky post explaining why you are wasting gamers’ money that you have ever seen!  Not that you care, I’m sure, but hopefully my audience will care.  And I’m going to make sure all of you are told as fast as possible.  The first episode comes out August 31st.  Your move, Dontnod

Initial Verdict:
You Have My Attention

Peace out,

Maverick