This year seems to be the year of things flying under my radar, in terms of gaming. First there is gonna be A Plague Tale: Innocence. Then I was stoked for another game from the team who made Until Dawn called Man of Medan. A game that is in the same vein, and the first of an anthology of horror games. A concept that has been tried in films and failed, but maybe can work in a digital medium. Both of those games have flown incredibly under the radar. The former is one I haven’t heard anyone talking about, and that depresses me. Now another game has made its way into my scope, and it’s one that has a unique look and seems to play in a way all its own. Just one trailer has gotten me hooked to see more. It’s called Control. They just released a gameplay trailer. Let’s take a look and then talk about it.
We start with what I presume is our protagonist telling us that what we’re about to see is gonna be “weirder than usual.” Okay. So I take it that weird is pretty normal in this game’s universe. We then see a montage of a lot of stuff that I would call weird. There are people floating in mid-air. Some very open and ominous areas. A yellow room with a ton of blood on the floor. That’s kinda creepy. There’s a decent amount of atmosphere here.
It seems that the setting for this game is a place called The Oldest House. There’s a narration in a different trailer by some other character that this place is in New York and it has a ton of history. Strange things happen here, and the US government has gotten involved. Uh-oh, I think I see where this is going.
We then see our protagonist wandering some of these weird areas, with no HUD and the only weapon in her arsenal being this weird-looking pistol. Okay, I’m interested. The game tells us that if we want to survive in this strange place, we have to be strange too. There are some freaky looking enemies, and it then tells us we have to right. Rock on! Let’s see fighting. From there is one of the things that got me hooked. We see our girl running down a corridor, and then it cuts to her just deciding to start flying into the air. That’s awesome! Is levitation just something we can do?! Please tell me yes. Every kid dreams of having the power of flight, so playing as a character who can just do that on the fly sounds pretty great.
There’s also her using that power along with telekinesis. Alright, so we have super-powers. Super-powers mixed with gunplay. I am totally down with that. Some bits of her shooting, and then we see her throwing a ball of fire. So is pyrokinesis one of the tricks in our arsenal too? That sounds fun. Are we able to mix and match powers, or do we have a power arsenal that just grows over time. I also saw our weird gun shooting what appeared to be electric bullets. Does that mean there’s weapon customization too? This game is growing on me.
More abilities, like somehow being able to stop a character from moving with the power of our mind. That’s pretty awesome. Or there’s our girl being able to pick up debris and use that as a shield. I also think that’s rad as fuck. I couldn’t help but notice there how the destruction of her would-be shield is pretty meticulous. This game looks pretty damn amazing, graphically. She can also dive-bomb an area with her levitation power. Pretty cool. Then there’s her picking up random things and showing how that power works, along with the destructability of the environments. Loving this game more and more.
It seems that the weird gun we have is customizable. I love that. I guess that instead of getting other weapons, we can simply turn this gun into whatever we want. From the research I did, you can do this with some kind of looting mechanic as well. Alright, game. I’m interested.
Finally, we get a montage of the various parts of The Oldest House. Place looks pretty damn trippy. I love a world that has visual flare. Can’t wait to do some exploring. We then see some kind of strange, enormous creature. So this game also has trippy boss fights. Down with that as well! The trailer concludes with one of the strangest yet still interesting things – our character using her telekinesis on a film projector and smashing it into a wall filled with journals. They crash to the floor and you can see and hear the details. It really looks and sounds like a ton of journals are crashing to the floor. This game is marketing on this aspect hard, and I have no problems with that. Destructable environments is a lost art in gaming, as of late.
This game has captured my attention, and I am gonna be seeing what it is come August 27th. Yet-another game this year that came out of nowhere, and got my attention immediately. Hopefully it isn’t like Remedy’s last game. We all know how that turned out.
You have my attention, game