Lucien’s Review: Little Nightmares

I’ve talked before about how one of my favorite Indie games is the 2D puzzle-platformer Limbo.  A game that combined creepy atmosphere with some pretty enjoyable puzzle elements and an aesthetic that was all its own.  I still enjoy that game whenever I am bored and just looking for a nice zen way to pass time.  Here we have another puzzle-platformer, not quite 2D with a creepy atmosphere and an aesthetic all its own.  And just like the other one, while it isn’t perfect, for the genre it is in, it is very good.  And creepy as fuck.  Let’s talk about it.

Beginning with a literal nightmare, you wake up as a tiny person.  What is this person?  Why are they tiny?  Where are they trying to go?  This game has absolutely zero dialogue of any kind, so you never know the answers to those questions.  I could and may one day do a Critical Examination post on what my interpretation of the world and the creatures within it represent, but that’s for another day.  Suffice it to say, nothing is as it seems in this world.  Even your tiny, adorable, defenseless character has some darkness about it that you will never truly understand.  Which can lead to some genuinely horrifying moments as your tiny person descends into whatever darkness has possessed it as well.

As with Limbo, this is a game that is less about overt fear and more about the subtle implications.  This game is creepy as fuck.  Some of the things you come across made my spine tingle.  However, this game is very good about keeping things within enough nebulous to let your imagination do the heavy lifting.  I like that.  With so many horror games relying on jump scares, it’s nice to see a game that eschews that for an experience that is totally based on the creep factor.  So the place can make the fear come to life.

Which isn’t to say that it’s all about atmosphere.  This game has some creepy-as-fuck monsters living in its world.  From the long-armed blind creature that seems to be taking tiny people for some unknown purpose, to the hog-like chefs who are eager to chop you up, and the lady herself who is running this joint, the designs of the monsters here is just fantastic.  And since you are a tiny person with no weapons of their own, all you can do is hide.  You are completely powerless in the face of what is after you.  Running and hiding.  That’s it.

Since this game is a puzzle-platformer, you may be wondering how those elements hold up.  And I gotta say, pretty well.  Since this game is 3D in many places, it makes you have to think vertically about challenges, and how certain environmental elements can be used to solve puzzles which are all about progression.  Every environmental puzzle is about getting from A to B.  But sometimes you have to back to A, then to C, then back to A and you finally have a way to get to B.  Can it be a little confusing a times? Sure.  However, one thing I really like is how the game does NOT hold your hand.  Right from the start you have to figure out the control scheme and using the lighter you have on your own.  With so many games choosing to hold players hands, this is a very nice touch.

It is worth pointing out that this game is very short.  Only a few hours long.  For the short length, it may be a little overpriced, but I think I got pretty close to my money’s worth, so I’ll let that slide.

Overall, this is a solid entry into its genre, and creepy as fuck to boot.  There really isn’t much more to say about it.  If games like Limbo appeal to you, then check this out and get ready to be unnerved.

Final Verdict
7 out of 10

Peace out,

Maverick

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