Alright, time to dole out some tough love. Because this is a game that has some good parts, but some horrific and glaring flaws that REALLY need to be pointed out and analyzed. It’s nice to have a final act to the plot as it’s understood now, however, the cruel truth is that for all the positive elements in this game there are some truly unpleasant realities about this three-pack that I think need to be accepted. Let’s get down into this.
As with all the other culmination packs, this game is three games wrapped up into one. Well, two games, really. Actually, not even that. One game, a piece of what should have been free demo DLC, and a long-ass cutscene. That what it is. Let’s break them down, one-by-one.
For anyone who says that Hideo Kojima has written some convoluted narratives, you don’t know what Kingdom Hearts’ story has become. The first game is Dream Drop Distance. In it, we have Sora and Riku taking a mastery exam to become true Keyblade masters. They enter a dream world where they have to open seven keys that will unlock seven sleeping worlds. In doing so, they will somehow prove that they are masters of the keyblade or some shit. Yeah, the narrative is bunk. This was a cash-grab game. And as cash-grabs so…it’s pretty standard.
We have our two iconic characters reprising their roles. We even have a ton of the extra case reprising their roles from the other games. Really hoping that we get to have Axel’s iconic voice and tagline in Kingdom Hearts III. Got it memorized? Though, it seems that Hayden Penettiere didn’t want to reprise her role as Kairi. Bummer. I was really hoping that would work out. Jesse Carter comes back as Roxas, which I love. Dying to see him come back as Ventus in the last game.
Which brings us to the gameplay. Anyone who has played Birth By Sleep will get this combat sequence pretty quick. It’s not hard to follow. We get these little spirit creatures that you can create who mix things up, but it really isn’t any different from Birth By Sleep. Add to that more worlds that are so damn empty. Why are all the worlds in these games devoid of npcs? It’s so weird to me that in 2017, with limited level space, we have so little happening. If that’s the case in the third game, I’m strangling a bitch. This game widened out the areas a lot more, which just made it that much more noticeable how there is no one in these places but the main characters and villains. Weird to watch Quasimodo at the center of the Festival of Fools and have it be nothing but empty space.
However, when the plot of this game rears its ugly head, it drags its ass so hard. Granted, I am happy to see old chums from previous games coming together to kick ass. Seeing Axel fighting against his old comrades is pretty sweet. However, it’s not worth the painful exposition-dumping that this game has all over itself. But the worst offense – the parts that shine of brilliance and go nowhere.
For example – anyone remember what I said would make for an awesome Kingdom Hearts III? I said that there should be a world like Fantasia, where it’s nothing but music, without dialogue, and you get to just take in the visuals and gameplay with it. They did it! They fucking did it! And I was in love! Each of the areas themed after the areas in Fantasia were awesome! For those scenes, I was enraptured. But it’s so short! Give me some Rite of Spring! Give me some stuff from Fantasia 2000! Go nuts! Or even worse, you go to the world of Tron Legacy. And they have one of the most fun segments in any of these games – light-cycle fights! You alternate from the awesome energy ribbons to laser guns. That was amazing! More of that! But then it’s done, and you can’t even play it like a racing game later! What the hell?!
This game had a ton of potential, and there are a few moments that truly do realize it. Then others that go fucking nowhere. It’s such a shame.
Speaking of, let’s talk about Birth By Sleep 0.2, the second “game” in this collection. Although, I am going to come right out with it – this isn’t a game. It’s just not. It’s a tech demo for how the third game will play. And just on those merits, it is actually a lot of fun. No joke, I had a hell of a time just going around and getting a wow out of the crazy awesome visuals in the game.
The plot goes that Aqua has been wandering the Realm of Darkness ever since Terra was taken over and Ventus’ heart was lost to the darkness. Now she is trying to find her way to her friends, but time has no meaning in this place. She’s been wandering for almost ten years, and it’s worn her down. You can clearly see that she is tired of this endless drifting through shadow, and wants to go back home with her friends. However, when the darkness beckons, and destiny comes into play, we get to see Aqua do random shit that goes nowhere.
As I said, it’s a tech demo. A very pretty tech demo. On visual and gameplay merits, it actually is a lot of fun. If this is what to expect in the third game, then color me impressed. However, the cruel reality is that this game clocks in at under 3 hours long, and the plot is weak as fuck. This game should have been DLC for $5, or a free demo for the third game.
Which brings us to the final part of this game – Back Cover. A cutscene that decides to fill us in on the events which led up to the original destruction of the world and the Keyblade War. As well-voiced and beautiful as this digital film is, the cruel and honest truth is that it isn’t a game, and I could have watched this shit on YouTube. Hell, most people will do that.
I am trying to be nice here. I really wanted to like this. However, the unfortunate truth is that this collection was INSANELY over-priced and not even remotely worth what they are asking for. If you want, wait for the price to go down if you are truly a die-hard Kingdom Hearts fan. For the rest of you, just skip it. A YouTube synopsis will get you caught up the rest of the way if you have gotten this far.
5 out of 10