As I said in a previous post, it has been a slow year for gaming. This means that there have been some mediocre games that have come out. And while some of those mediocre games bug me, like Rise of the Tomb Raider, it isn’t nearly bad enough to make this list. I had been going to do a review of this game, but I never did. I just couldn’t deal with it anymore. It was so annoying. I wasted my money on it. I want a fucking refund. But nope! Because PSN doesn’t do refunds, because Sony are a bunch of greedy mizers. This game was bad, in every way that a game can be, aside from being visually interesting. I’ve waited to talk about it long enough. Let’s get down into my worst game of this year…
When I think of all the complaints that people have about Gone Home, the one that always sticks out to me the most is when people call it “pretentious.” The reason is that I don’t think that it is. Is it the amazing game that everyone believes it to be? Absolutely not. It’s a misleading game about a girl being home alone, with all the marketing making the game out to have some kind of nefarious edge. Instead, it was just a game packed full of 90’s cheese about a lesbian dodging her duties as a soldier to be with her girlfriend. Yeah, that’s it. There’s really nothing more to it.
Speaking of, here we have a game that is about a pregnant woman on a beach, ripping pages out of her notebook while going into a fantasy world as a ballerina character to act out metaphors for her broken life. That’s it. There genuinely is nothing more to it than that. You get to go through some admittedly-cool landscapes to solve a narrative that is WAY too far up its own ass. Plus, the gameplay is boring, repetitive, and after a while you start to realize that all the worlds look alike. At least with Alice: Madness Returns, while the gameplay got repetitive, you had these unique environments to explore. That made it all worth it. Every level in this game looks exactly the same. It got to the point that I couldn’t tell if I was moving forward or backwards in places.
Oh, and then there is the repetitive control scheme for the repetitive hazards that you come across. I felt like my time was being wasted so many times in that fucking game. But, you know, I could actually have dealt with that if it weren’t for the fact that the narrative is such pretentious bullshit. It’s trying to be all vague and metaphorical, but it doesn’t read that way. It reads as that episode of Nostalgia Critic examining “The Cell,” where he has the director dancing in the background shouting “ask me what it means! Ask me what it means!” Groj, I hate this fucking game. Wasted $20 on that. No joke, for a game that is 3 hours long, they charged $20. Unbelievable.
And then, the game just ends. No build-up. No final boss. Hell, no fucking pay-off! Like, it gives you some bullshit choice, that I guess you are supposed to leave open to interpretation, but it doesn’t read like, that. Again, “ask me what it means! Ask me what it means!” This game is every pretentious SJW circlejerk where they get to go on and on about how deep and poetic a game is. And this is coming from someone who LIKES art games. My second-favorite game of this year is ABZU, a game which is literally a giant underwater level with VERY smooth controls. I am going to eventually be doing a huge Critical Examination post about that game, because there is a very interesting lore there. But this is just artistic bullshit. It’s some poncy art student wanting to pretend to be all deep, while in reality just making crap that looks nice, for a bit.
Fuck this game. Fuck this game so hard. Since I didn’t do a review of it, I’m going to give it a Final Verdict to close us out.
2 out of 10