You know what I love – Metal Gear Solid V. This game is phenomenal. The only thing that held the game back was the fact that it’s a Metal Gear Solid title. The ridiculous plots of those games just killed all the chance this game had to be one of the greatest games of all time. This game’s plot was pants-on-head retarded, but the gameplay was the single greatest gameplay for any stealth action game before. This game set the bar for how these sorts of games should play, and I am ACHING to have another game like it. Were it not for the retarded episodic deal, I would think the new Hitman might be up to the challenge. Alas, we’ll never know, will we? This game wanted to be about all sorts of ugly themes that I think are worth talking about.
In Ground Zeroes, it wanted to talk about illegal detainment, child soldiers, and the cost of dealing in murder. Big Boss wanted to believe that what he was doing was a good thing, but his methods were unbelievably ugly. The Phantom Pain wanted to talk about the exploitation of war to fuel the war economy, and the work of a mercenary outfit with delusions of promoting freedom. If it hadn’t been tied to the franchise it was, what it could have been.
My favorite character in this game is Quiet. Not only is she one of the most underrated female companions, her existence and the controversy surrounding it just made me appreciate the guts that Hideo Kojima has. He is 100% alpha, and that’s a good thing. So, with that in mind, I thought I would post cutscenes showing the story and growth of Quiet through the game. One of these videos already has a copyright lean on it from Konami. Yeah, Fair Use is bullshit, I guess. Anyway, enjoy Parts One and Two.
I hope you enjoy. Tell me if you liked this game or not in the Comments.
Until next time, a quote,
“She’s a crack-shot, a damn good scout. Pretty good for a clandestine op.” – Ocelot, Metal Gear Solid V: The Phantom Pain