SIONR/L: Mass Effect 3: Citadel DLC – How it Should Have Been Used

Before you go off on me, I love the Citadel DLC.  I did a review of it, praising how it played to nostalgia and was fun.  But a friend of mine pointed out – I only loved it because I was in love with the series, and was able to see it through nostalgia.  Without that, if someone played it, it would take them out of the mood.  But then, a friend of mine and I got to talking about how it should have been used.  And I think I’ve come up with something.

If Mass Effect 3 had had a far better ending, then this DLC would have been just awesome after the end.  For real, think about it – you are just through beating the Reapers.  You’ve saved the galaxy.  Assuming you’ve survived, you’re a hero in the eyes of everyone.  Now, after all that, you get back to the Citadel and what happens – you end up fighting your clone.  Just think about how amazingly ridiculous that is!  For real, can you imagine the face-palming at this.  You have your crew together, looking forward to some shore leave while the Normandy is being repaired, and now they have to fight Shepard’s clone.  The humor levels in that are off the chart.  Then, playing to nostalgia would be even more fun, because the jokes about character’s actions through the rest of the series would be that much more fun.

But there’s another thing to point out – the party at the end.  If the final act of this game had been better, more like Mass Effect 2, and all of your choices mattered and affected who lived and who died, then the party at Shepard’s new digs would have been that much more fun.  Because then, you could invite more than just your crew.  You could have Anderson, Bailey, Aria, Kolyat, Padok and a dozen other people whose survival could be affected by what happened.  So much nostalgia!  For real, the conversation options, the chances to get new perspectives on the characters, getting to see Anderson and Sanders get back together again, Jack getting drunk with her students.  So many amazing possibilities, that would have made the ending to this game that much better.  It would have been an awesome epilogue to what could have been one the defining series’ in all of gaming history.

Alas, EA and Bioware made this game.  Neither of them have had a good track record, lately.

Until next time, a quote,

“Wait, job?  You mean that you are all getting paid for this?”  -Garrus Vakarian, Mass Effect 3: Citadel DLC

Peace out,

Maverick

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2 thoughts on “SIONR/L: Mass Effect 3: Citadel DLC – How it Should Have Been Used

  1. Yeah, I totally agree with you. That would have been so awesome, plus they could have ended the party and given us some closure on Shepards life before starting Mass Effect 4 with new characters. It seems so obvious now that you’ve mentioned it.

    • Oh I am SO done with Mass Effect. So done. Given how shitty the ending to 3 was, I just don’t have it in me to keep the story going. Bioware needs to learn when to stop beating a dead horse.

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